Experience
2026 — Now
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Senior Producer | Program Manager
2024 — Now
2024 — Now
Contract Software Producer / Program Manager focused on delivery across creative and technical teams. Drive planning, sequencing, dependencies, and milestone execution — keeping teams aligned, unblocked, and shipping predictably.
Current work includes modernizing production tracking by rebuilding workflows, dependency structures, and reporting to improve visibility and delivery confidence. Background shaped by Unity, EA, and Square Enix — bringing calm, common-sense execution, clear communication, and steady leadership in complex environments.
2016 — 2023
Professional Services - Senior Producer
Led delivery for external clients using internal Unity teams across game conversions, interactive apps, tools, and bespoke software initiatives.
Coordinated “strike force” engagements for performance optimization, driving rapid diagnosis → plan → execution under tight timelines.
Established delivery rhythms and infrastructure: milestone tracking, dependency visibility, risk management, decision logs, and stakeholder reporting across multiple concurrent engagements.
Managed and supported small teams and coached junior team members.
Unity Hub team — Product Manager (Live Service)
Product Manager on the Unity Hub live-service team, contributing to roadmap execution and delivery of new features and improvements.
Partnered with engineering and design to define scope, prioritize work, and ship iterative updates based on user needs and platform constraints.
Consumer Division — Producer / Project Manager
Ownership on a new initiative focused on helping users bring their creative visions to life.
Drove cross-functional execution from concept through delivery: clarified goals, aligned stakeholders, built plans, and tracked risks/dependencies to keep work shippable.
2010 — 2012
2010 — 2012
Greater Los Angeles Area
Managed newly signed projects and revitalized troubled ones, restructuring processes to achieve milestones and deliver high-quality games.
* Revitalized problematic projects through streamlined workflows and clear milestones.
* Collaborated with global teams to ensure smooth product delivery.
2008 — 2009
2008 — 2009
Led Prototyping and development of Marvel-licensed titles, streamlining processes and collaborating with creative teams to align on product vision and goals.
Education
University of Southampton