# Nick Goldsworthy > Head of Publishing Location: San Francisco Bay Area, United States Profile: https://flows.cv/nickgoldsworthy ## Work Experience ### Head of Publishing @ Limited Run Games Jan 2026 – Present ### Senior Producer | Program Manager @ . Jan 2024 – Present Contract Software Producer / Program Manager focused on delivery across creative and technical teams. Drive planning, sequencing, dependencies, and milestone execution — keeping teams aligned, unblocked, and shipping predictably. Current work includes modernizing production tracking by rebuilding workflows, dependency structures, and reporting to improve visibility and delivery confidence. Background shaped by Unity, EA, and Square Enix — bringing calm, common-sense execution, clear communication, and steady leadership in complex environments. ### Senior Producer / Product Manager @ Unity Technologies Jan 2016 – Jan 2023 Professional Services - Senior Producer Led delivery for external clients using internal Unity teams across game conversions, interactive apps, tools, and bespoke software initiatives. Coordinated “strike force” engagements for performance optimization, driving rapid diagnosis → plan → execution under tight timelines. Established delivery rhythms and infrastructure: milestone tracking, dependency visibility, risk management, decision logs, and stakeholder reporting across multiple concurrent engagements. Managed and supported small teams and coached junior team members. Unity Hub team — Product Manager (Live Service) Product Manager on the Unity Hub live-service team, contributing to roadmap execution and delivery of new features and improvements. Partnered with engineering and design to define scope, prioritize work, and ship iterative updates based on user needs and platform constraints. Consumer Division — Producer / Project Manager Ownership on a new initiative focused on helping users bring their creative visions to life. Drove cross-functional execution from concept through delivery: clarified goals, aligned stakeholders, built plans, and tracked risks/dependencies to keep work shippable. ### Senior Producer @ 505 Games Jan 2010 – Jan 2012 | Greater Los Angeles Area Managed newly signed projects and revitalized troubled ones, restructuring processes to achieve milestones and deliver high-quality games. * Revitalized problematic projects through streamlined workflows and clear milestones. * Collaborated with global teams to ensure smooth product delivery. ### Senior Producer @ Sega of America, Inc. Jan 2008 – Jan 2009 Led Prototyping and development of Marvel-licensed titles, streamlining processes and collaborating with creative teams to align on product vision and goals. ### Director of Development & Relations @ Eidos-Montréal Jan 2002 – Jan 2008 Eidos. N.America. I rebuilt relationships with first-party console publishers and played a pivotal role in launching next-gen titles like Tomb Raider and Hitman. Additionally, I established and managed a North American production team, implementing innovative communication and reporting systems to connect global studios. * Key contributor to global project coordination and next-gen title launches. * Strengthened partnerships with key console publishers, ensuring project alignment. ### Producer / Lead Designer / Studio Manager @ Electronic Arts Jan 1992 – Jan 2001 | London Area, United Kingdom Produced many titles including Harry Potter, FIFA Soccer, and Dungeon Keeper 2. As Studio Manager, I was instrumental in setting up EA's first European Test department and ensuring the studio’s smooth operation. Played a key role in shaping EA's European operations. ### Producer @ Bullfrog Productions Ltd. Jan 1997 – Jan 1999 ### Associate Producer @ Activision Jan 1989 – Jan 1992 ## Education ### Computer Studies University of Southampton ## Contact & Social - LinkedIn: https://linkedin.com/in/nick-goldsworthy-260b2514 --- Source: https://flows.cv/nickgoldsworthy JSON Resume: https://flows.cv/nickgoldsworthy/resume.json Last updated: 2026-04-05