Founding Product Designer @ Playback Health | 0 -> 1 Products, Design for Technical AI
Founding Product Designer specializing in AI-native experiences, complex multi-user workflows, and health-tech product development. Proven track record as a founding designer building products from 0→1 in fast-moving, ambiguous startup environments.
Own end-to-end product design across native iOS and Android mobile apps and desktop, defining foundational patterns, user journeys, and systems from the ground up while balancing speed, quality, and ambiguity
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Built and evolved a comprehensive design system (tokens, components, style guidelines) enabling consistent experiences across mobile and desktop surfaces and fast iteration — successfully driving adoption across design and engineering
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Designed and shipped onboarding and intake flows for healthcare users, increasing sign-up conversions 35% through cohesive, intentional UX across core user funnels
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Created consumer-to-consumer template marketplace for clinical users, leveraging popular clinical templates and user feedback to shape a multi-sided content sharing experience
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Partner live with Product Manager and Engineering lead in fast, collaborative sessions, using lightweight research and direct customer feedback to inform design decisions in workflows still being discovered
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Established design quality processes and review cadence to reduce iteration churn with front-end engineering, ensuring usability and technical standards before handoff
Worked across multiple client projects spanning diverse industries, delivering end-to-end product flows and establishing foundational design systems.
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Designed and delivered digital products across diverse industries, building scalable design systems and component libraries for 10+ client projects
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Created detailed design specifications with thousands of annotated wireframes, components and prototypes, ensuring seamless engineering handoff and cross-disciplinary collaboration across strategy, engineering, and creative teams
Lead designer of curriculum and digital presence for School of Engineering
maker-space. Focus on increasing membership and attracting new members outside of the School of Engineering.
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Designed curriculum and member experience strategy that increased accessibility for non-traditional backgrounds, growing membership by 200% and booked appointments by 45%
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Developed streamlined onboarding experience and training modules for 30+ staff across multiple disciplines
Responsibilities include teaching workshops in relevant software and hard skills to members of the BDW, including Brown University, RISD, faculty, and residents of Providence.
Workshops include mastery of laser-cutting, hand wood tools, sewing, jewelry making, metalworking, and 3D printing for both academic and personal projects.