# Niveditha Dudyala > Designing research-driven, human-centered experiences | AI, AR & Game UX | From insights to products people love Location: San Francisco Bay Area, United States Profile: https://flows.cv/niveditha I design research-driven, human-centered experiences across AI, AR, and game UX, translating complex problems into solutions people instantly understand. My work blends deep research with design craft, whether exploring cultural contexts, prototyping immersive interactions, or simplifying systems so users don’t have to think twice. I’m at my best when navigating ambiguity, connecting insights to decisions, and creating experiences that feel as natural as they are effective. I’m drawn to teams building products that matter, where thoughtful design can shape how people feel, think, and act. ## Work Experience ### UX Researcher (Via INSPYR Solutions) @ Apple Jan 2026 – Present | Sunnyvale, CA ### Senior User Experience Researcher @ Tata Elxsi Jan 2025 – Jan 2025 | Santa Clara, CA ### Research Scientist @ University of California, Santa Cruz Jan 2025 – Jan 2025 | Santa Clara, California, United States StudyHelper — Gamified AI Learning Platform Elevated learning engagement, in a within-subjects study (3,400+ messages), gamified Copilot-style prompts boosted immersion +74% and doubled reflection depth compared to static/Socratic bots. Analyzed chatbot tone, pacing, and feedback loops to improve retention and reduce dropout. Led LLM prompt and conversation flow redesign for deeper cognitive engagement. ### Product Designer ( Research + Design ) @ Augment Therapy Jan 2025 – Jan 2025 | United States ARWell Pro — AR Therapy & Patient Management Tool Advanced therapy outcomes, increased children’s therapy focus by 61% through an adaptive rewards system and motion-based AR interactions. Directed UX research with pediatric, speech, and occupational therapists, including gesture feasibility testing, fatigue analysis, and workflow mapping. Designed a therapist-facing monitoring dashboard for progress tracking, patient management, and performance analytics. ### Product Designer (Research + Design) @ Augment Therapy Jan 2024 – Jan 2024 | Santa Clara County, California, United States *HCI Capstone* ARWell — AR-Based Exergame for Physical Therapy Transformed physical therapy engagement, boosted user retention by 16% and improved SUS scores from 71.5 to 92.5 by shipping 4 AR-integrated features (goal tracking icons, rewards store, user streaks, achievement badges). Led mixed-methods research, 32 usability tests, 12 interviews, co-design workshops, and surveys (n=60) , to enhance accessibility and motivation for users across cognitive and physical abilities. Partnered with therapists, clinicians, and developers to align features with clinical workflows. ### Research Assistant @ GUII Lab Jan 2024 – Jan 2025 | Santa Cruz, California, United States Shloka — Ritual-Based Climate-Action Game (Best Paper, ACM DIS 2025) Redefined climate-game engagement — achieved 87% higher immersion and 84% better guidance scores than baseline climate games by integrating Hindu rituals (chanting, mudras) into gameplay. Conducted ethnographic fieldwork in two temple towns (412 photos, 43 videos) to ground mechanics in authentic cultural practices. Engineered and validated a narrative-driven, gesture- and voice-controlled prototype through 32 usability tests and surveys. Piloted in temple education programs and adopted into academic curricula for culturally responsive game-based learning. ### Teaching Assistant @ University of California, Santa Cruz Jan 2024 – Jan 2024 ### Research Assistant @ University of California, Santa Cruz Jan 2024 – Jan 2024 UX of AI — Trust & Safety in AI Interfaces Set ethical AI benchmarks, created ethical AI guidelines emphasizing transparency, calibrated trust, and user control. Conducted diary studies and trust-mapping to uncover emotional and ethical safety concerns in AI interactions. ### Research Assistant @ University of California, Santa Cruz Jan 2024 – Jan 2024 Wildfire Preparedness Game — Risk-Awareness Training Tool Improved emergency decision-making, enhanced clarity, speed, and accuracy through risk-awareness prompts embedded in gameplay. Co-designed scenarios with researchers from UC Davis & UC Berkeley and validated through usability testing. ### UX/UI Design Intern @ immer Jan 2024 – Jan 2024 | New York, New York, United States Conducted 12 semi-structured interviews with venue owners, event organizers, and attendees to gather user insights. Created wireframes for venue, organizer and attendee profiles for desktop and mobile platforms, serving as the foundation for development in Figma. Achieved 20% increase in venue bookings through enhanced design solutions. ### User Experience Intern @ Resource Informatics Group, Inc Jan 2023 – Jan 2023 | Irving, TX Facilitated co-design sessions and conducted ethnographic studies, leading to 22 new user experiences. Utilized participatory design techniques to gather deep user insights. ## Education ### Master's degree in Human Computer Interaction University of California, Santa Cruz ### Neuroscience Indian Institute of Science Education and Research Tirupati ### Sri Padmavati Mahila Visvavidyalayam ## Contact & Social - LinkedIn: https://linkedin.com/in/niveditha-dudyala - Portfolio: https://dudyalaniveditha.framer.website/ --- Source: https://flows.cv/niveditha JSON Resume: https://flows.cv/niveditha/resume.json Last updated: 2026-04-13