# Noah Lyons > I'm a seasoned WebGL engineer, able to cross boundaries between software development, product design, UI/UX, and scientific research. Dreaming together, we can uplift ourselves to bring beautiful things into the world. Location: San Francisco, California, United States Profile: https://flows.cv/noahlyons I love opportunities envision and bring to life new ideas and experiences. I have extensive experience in WebGL graphics programming, collaborating with product and design teams, and training as a fine artist. With these skills, as well as my growing experience with applied AI, I bring a unique perspective to cutting edge projects. I've worked on a spectrum all the way from shipping production ready features to collaborating on advanced research and development. With my intersectional skillset and experience, I'm able to envision how all aspects of a project coexist and work together, and I bring this perspective to everything that I do. I love to work alongside other people who share my open and curious mindset, and bring new technologies and thoughtful design together into unique and compelling user experiences. Collaborating across different domains and teams, all the way from product design, UI/UX, to advanced scientific research is crucial to delivering unique and compelling work. I'm fortunate that with my diverse set of talents and interests, I'm able to bring people together through the process of creation. I believe that by thinking and building across all aspects of a project, we can bring some truly marvelous and beautiful things into the world. ## Work Experience ### Fine Artist - Oil Painter @ Unknown Jan 2021 – Jan 2022 | San Francisco, California, United States Took a break from software development and pursue my passion for Oil Painting. Over the year year I've been exhibited, sold work, and completed multiple commissions. ### Senior Software Engineer @ HOVER Inc. Jan 2019 – Jan 2021 | San Francisco Bay Area ### UX/Graphics Software Developer @ Mercedes-Benz Research & Development North America, Inc. Jan 2017 – Jan 2019 | Sunnyvale, California ### Software Engineer @ Velo3D Jan 2016 – Jan 2017 | Campbell, California As a member of Velo's Software team, I provided a bridge between the engineering teams and the back-end API. Responsible for building UI's in C++ and Qt, to bridge between back-end API and mechanical engineering team. Responsible for daily updates to UI's to keep up with new feature requests and changes in API. Responsible for developing the structure and feature set based on rough specs from mechanical engineering team. ### Principal Software Engineer @ ARL Designs LLC Jan 2015 – Jan 2016 Responsible for the development of over 90% of company software for both internal use and sale. Responsible for design of a robotic system and for many associated parts. Responsible for design and fabrication of research tools. Responsible for CAD design of several flagship company products, as well as all coordination with manufacturers. Responsible for giving software and hardware demonstrations to partners and customers. ### Graphics team software development intern @ AGI Jan 2014 – Jan 2014 | Exton, PA Implemented normal compression into the model server pipeline to reduce file sizes by 40%. supported by unit testing. Designed and Implemented a client side interface to display the boundaries of an arbitrary group of terrain files stored on the server. ### Lead Lighting and Rendering Intern @ Tronic Studio Jan 2012 – Jan 2013 | Manhattan, New York Led team of interns to Successfully completed short films for MOMA San Francisco and Oscar Properties. Developed look and feel for over 30 shots, as well as lighting, texturing, and rendering using 3ds Max and Photoshop. ### Graphic Designer and Web Developer @ Stunable Jan 2011 – Jan 2011 Participated in company direction and marketing planning sessions. Designed company logo and several web pages. Implemented a back end database management interface using Django. Skills Programming: Java, C++, OpenGl, Python, Django Software: Pixologic Zbrush, Autodesk Maya, Mental Ray, Vray, 3DS Max Adept in both traditional and digital media. Thorough knowledge of human artistic anatomy. Excellent sense of design, color, and composition. ### Programmer @ City University Jan 2010 – Jan 2011 Designed and implemented software to streamline the transmission of CAD files to a 3D printer using Java. ### Modeling Intern @ BioDigital Systems Jan 2009 – Jan 2009 Created various 3D assets for use in an anatomy and physiology database, using Maya. ## Education ### Computer Science University of Pennsylvania ## Contact & Social - LinkedIn: https://linkedin.com/in/lyonsno --- Source: https://flows.cv/noahlyons JSON Resume: https://flows.cv/noahlyons/resume.json Last updated: 2026-03-22