Experience
2022 — Now
Boston, Massachusetts, United States
▪ Engineered and operated Tier-1 path-to-purchase and fulfillment services (Inventory, Orchestration, Print) processing 12k requests per minute; maintained 99.9% availability during peak holiday volumes by driving full-lifecycle ownership of infrastructure, deployments, and on-call triage.
▪ Core developer for 9 production services (Java/Spring Boot), driving features across pharmacy, inventory, fulfillment, and WMS domains
▪ Led backend and infrastructure designs discussions, authoring design proposals and driving implementation decisions focused on scalability, fault tolerance, and operational resilience
▪ Served as the team's Terraform SME, establishing IAC standards and modularizing infrastructure definitions to accelerate provisioning times for 5 engineers across 6 services
▪ Owned service observability by designing and maintaining dashboards in Splunk, Datadog, and Dynatrace, and implementing structured logging to support rapid debugging and incident response
▪ Led P1 incident triage and peak-season on-call response, coordinating cross-team resolution efforts to restore service and minimize fulfillment impact
▪ Planned and executed production deployments and critical live updates with elevated access, following strict validation, communication, and rollback procedures
▪ Mentored and onboarded engineers and co-ops, supporting knowledge transfer across service architecture, and operational best practices
▪ Architected cost-optimization strategies for non-production AWS resources, reducing annual cloud infrastructure spend by $50,000
2019 — 2019
Framingham, Massachusetts
▪ Designed and implemented six apps, three research expeditions across iOS, Android, and Unity
▪ Developed two prototype iOS apps incorporating ARKit, SceneKit, AVAudioEngine, and Bose AR that enabled image recognition, world tracking, and 3D audio to solve a real-world problem
▪ Programmed a Bose AR experience in Unity using Photon Voice, and other assets from the Unity to test POC
▪ Implemented an audio centric Android app built using Superpowered Audio SDK for low latency audio playback
▪ Modified Pupil Labs’ Invisible’s eye tracking script to send gaze data over UDP. Wrote a receiver script that
extracts the data
▪ Developed and tested a prototype Unity app using OpenCV to test for feature efficiency
▪ Led communication devs of the 3rd party SDKs to resolve issues faced while working with their products
▪ Worked with employees from other teams to solve issues that affect project development, and documented the findings post each project completion for a later reference
▪ Collaborated with the President, and the Vice President to organize events and improve club strategies
▪ Assessed and reported spending to the office of Student Engagement, CS department for validation
▪ Maintained an accurate financial log for later reference
2015 — 2016
▪ Lead a design team to analyze and construct possible designs for the robot
▪ Worked in a team to program a robot that fulfilled the guidelines set by FIRST within a span of 6 weeks
▪ Contributed code for a gyroscope, and an ultrasonic sensor that enabled robot’s autonomous abilities
▪ Assisted in programming a usb camera attached to the robot which transmitted live feed to the driver dashboard
Lowell, Massachusetts, United States
▪ Wrote XML scripts for their Growth Direct system that facilitated handling of microbial cassettes through automation
Education
University of Massachusetts Lowell
Master of Science - MS
University of Massachusetts Lowell
Bachelor of Science - BS
Lowell High School