# Oleg Frolov > Product Design and UX Engineering Location: London Area, United Kingdom, United Kingdom Profile: https://flows.cv/olegfrolov Design and Engineering. Creative technology. Interaction Design. Build creative tools. Spatial Prototypes: https://github.com/Volorf/xr-prototypes Portfolio: https://www.olegfrolov.design/spatialcomputing Design Experiments: https://dribbble.com/Volorf Figma Plugins: https://www.figma.com/@volorf ## Work Experience ### Senior Product Designer and UX Engineer @ LIV Jan 2022 – Present PROJECTS - Gorilla Tag Camera Experience; - Meta/LIV SDK Demos; - Spatial Video/Messenger Projects; - LIV SDK. Gorilla Tag Camera Experience: Gorilla Tag is one of the most successful VR video games in the world, with an audience of over 100 million users. Another Axiom, the developer of the game, partnered with us, LIV, to help users capture their gaming experience and share it with others. I designed the Camera Experience and participated in its development. The project was a huge success. People recorded dozens of millions of gameplay hours, and we got a passionate player community around this product. What I was doing: - Designing 3D Interfaces and spatial interactions; - Developing spatial algorithms for Camera Behaviour; - Developing 3D UI Framework; - UI Programming; - UX Design; Meta/LIV SDK Demos: LIV is an official Meta partner for Mixed Reality Capture solutions. I designed demos and implemented the LIV integration with major Meta SDKs to showcase LIV's capabilities and demonstrate its use within the Meta ecosystem. That is: - Interaction Design; - Unity C# Programming. Spatial Video/Messenger Projects: It was experiments in which we tried to explore different product ideas related to the technology that can record volumetric video. I did: - Product Design; - Rapid Prototyping. LIV SDK: It's an SDK for Unity to enable 3D Mixed Reality capturing. I redesigned the UI of the package and implemented it. - UI Design; - UI Programming. TOOLS Here are some tools I get used to using at LIV: - Unity and C#; - Unreal and C++; - Blender; - Figma. ### Design Lead | Unreal Developer @ Arrival Jan 2021 – Jan 2022 | Georgia Worked on designing and developing internal VR/3D interactive tools and prototypes with Unreal Engine (Blueprints, C++) and Unity 3D (C#) for Computer Vision and Vehicle Experience. Responsibilities: — UX/UI design — Prototyping — VR/AR development Projects: — Driver's mobile app; — Vehicle Digital twin; — Real-time 3D vehicle configurator; — HMI 3D real-time experience. Tools: — UI: Figma — 3D: Blender, 3d Max, VRED, PiXYZ — Prototyping: ProtoPie, After Effects, Processing, Javascript — Dev: Unreal Engine 4 (Blueprints, C++), Unity3D and C#, SwiftUI and ARKit. ### Senior Product Designer @ Arrival Jan 2020 – Jan 2021 | Tbilisi, Georgia Designed a mobile app for Driver Experience. ### Head of Design @ Magic Unicorn Inc. Jan 2018 – Jan 2020 | Moscow, Moscow City, Russia Designed from 0 to 1 an AR Camera messenger with 3D avatars called Chudo. It was a machine learning-based app that allowed users to create digital twins for online communication and content creation. The app was available on the App Store and Google Play. In 2019 it won the Shorty Awards for “Best Use of Artificial Intelligence”. Responsibility: — UX Design; — UI Design; — Interaction Design; — Prototyping; — Design System; — XR Development (prototyping phase). Projects: — Chudo: AR Messenger with personalized 3D avatars. — Magic: Face Masks and AR Games (featured by Apple as the best app of 2017); — MakeApp: AI-based makeup editor. Tools: — UX: paper, whiteboard, draw.io; — Prototyping: Principle, Unity 3D (XR Toolkit, C#), After Effects, Blender, html +css + javascript; — Visual design: Figma; — Project management: Jira, Trello. ### Senior Product Designer @ Fitbit Jan 2016 – Jan 2018 | Minsk, Belarus Fitbit is an American company, the leader in the production of wearable devices (smartwatches, wristbands) and software for Fitness and Health. I worked as a Product Designer at the Minsk office. Here we designed and developed Health-related projects. Responsibility: — UX research; — UX mapping; — UX design; — Mobile design (iOS, Android); — Web design; — Interaction design. Projects: — NDA. Tools: — UX: user journeys, storytelling, personas; — Prototyping: FramerJS, After Effects, Principle for Mac; — Visual design: Sketch; — Project management: Trello, Confluence, Jira. ### Senior Product Designer @ Avito Jan 2015 – Jan 2016 | Moscow, Russia I designed mobile apps for B2B projects: ActiAgent (Real Estate) and ActiDealer (Car Sales). ### Product Designer @ Yandex Jan 2014 – Jan 2015 | Moscow, Russia I was responsible for designing the largest news service in Eastern Europe, serving an audience of more than 40 million people per day for the mobile and web platforms. ## Education ### Illustration British Higher School of Art and Design ### Product design Udacity ### Typography British Higher School of Art and Design ### Master's degree in Cultural Anthropology Komsomolsk-on-Amur State Technical University (KnASTU) ## Contact & Social - LinkedIn: https://linkedin.com/in/olegfrolovdesign - Portfolio: https://olegfrolov.design - Dribbble: https://volorf.dribbble.com - GitHub: https://github.com/Volorf --- Source: https://flows.cv/olegfrolov JSON Resume: https://flows.cv/olegfrolov/resume.json Last updated: 2026-03-31