Redwood City, California, United States
Responsible for shipping automation solutions and internal tools that supported designers and artists in making better, data-informed decisions during development. Worked closely with design, backend engineering, QA, analytics, and infrastructure teams to plan and deliver tools that improved visibility into performance, stability, and system behavior.
Focused on platform execution, telemetry and diagnostics pipelines, and reducing manual workflows to improve release confidence and day-to-day decision-making.
Specialization: Platform & Tooling - Automation - Designer & Artist Workflows
AAA Titles:
1. Battlefield 6
2. Battlefield Mobile
3. The Sims - Maxis (Future Release)