# Omar Zoghayyer > Platform Product - Decision Systems - Graphics | Applied ML & Decision Systems (IMI) Location: San Francisco Bay Area, United States Profile: https://flows.cv/omarzoghayyer ## Work Experience ### Quality Designer II - Development @ Electronic Arts (EA) Jan 2024 – Present | Redwood City, California, United States Responsible for internal platform and tooling initiatives, including automation, that support release readiness and live operations. Work closely with design, backend engineering, QA, analytics, infrastructure, and live operations teams to improve visibility into quality, performance, and risk. Focused on cross-team execution, telemetry and diagnostics pipelines, and enabling teams to make informed release decisions as systems scale. Specialization: Platform & Tooling - Telemetry - Release Readiness -Automation ### Quality Designer - Backend & Tools @ Electronic Arts (EA) Jan 2021 – Jan 2024 | Redwood City, California, United States Responsible for shipping automation solutions and internal tools that supported designers and artists in making better, data-informed decisions during development. Worked closely with design, backend engineering, QA, analytics, and infrastructure teams to plan and deliver tools that improved visibility into performance, stability, and system behavior. Focused on platform execution, telemetry and diagnostics pipelines, and reducing manual workflows to improve release confidence and day-to-day decision-making. Specialization: Platform & Tooling - Automation - Designer & Artist Workflows AAA Titles: 1. Battlefield 6 2. Battlefield Mobile 3. The Sims - Maxis (Future Release) ### Founder & Product Lead - AI Forecasting Platform @ IMI Labs Jan 2025 – Present | San Francisco, California Currently building IMI, an experimental AI forecasting platform focused on estimating expected market impact from news using machine learning and calibrated models. ### Associate Quality Designer @ Electronic Arts (EA) Jan 2020 – Jan 2021 | Redwood City, California, United States Worked closely with the studio engine team to identify and fix engine bugs and enhance engine features, enabling game designers to build content and levels more efficiently. Built and shipped a gameplay tool that allowed QA, gameplay engineers, and producers to spawn any equipment anywhere in-game, significantly reducing manual setup and improving iteration speed during development. Specialization: Engine & Gameplay Tooling - Automation - Performance Support ### Front End Engineer @ DoinGud Jan 2020 – Jan 2021 | San Francisco Bay Area DoinGud (previously FightPandemics) is a humanitarian platform established during the COVID-19 crisis to facilitate connections between individuals and organizations in need and those able to assist. By enhancing these crucial connections, we help communities react swiftly and efficiently to emergencies. Our aim is to build a world where people are better prepared for crises. We consist of a worldwide network of volunteers committed to making a positive impact and are eagerly seeking other dedicated individuals to expand our efforts. ### Senior Technical Analyst, Quality @ Zoox Jan 2019 – Jan 2020 | Foster City, California, United States ### Private Equity Analyst @ Verdo Capital Jan 2018 – Jan 2018 ## Education ### Master of Business Administration in Data Science and Business Analytics Santa Clara University Leavey School of Business ### Bachelor of Science - BS in Business Administration, Focus on Product Management San Francisco State University ## Contact & Social - LinkedIn: https://linkedin.com/in/omarjzoghayyer --- Source: https://flows.cv/omarzoghayyer JSON Resume: https://flows.cv/omarzoghayyer/resume.json Last updated: 2026-04-13