# Ou Li > Ex-EA. Ex-Activision. Game UIUX Design Location: San Francisco Bay Area, United States Profile: https://flows.cv/ou Supervise the product design process from problem definition to design implementation and shape and communicate our design strategy and vision ## Work Experience ### Staff UX designer @ Fortis Games Jan 2024 – Present | San Francisco Bay Area ### Sr. UX designer @ Fortis Games Jan 2022 – Present | San Francisco Bay Area - Develop UX solution in the prototype stage til the game is greenlit - Mentor mid-junior UI staff - Being a feature owner running meetings with multiple disciplines - Create UX wireframe and user flow in the production phase - Develop a UX research analytics report tailored for similar genres games - Create UI mock-ups for prototype use ### Sr. UXUI Designer @ AuthorDigital Jan 2020 – Jan 2022 | Remote • Designed UX wireframe and prototypes for an unannounced metaverse casual massive multiplayer online game • Designed UX wireframe and prototypes for the turn-based combat system for an unannounced 4X fantasy game ### Product design Lead @ Metron Innovation Group Jan 2019 – Jan 2020 | San Francisco Bay Area • Developed wireframes, user flows, surveys and prototypes for Exercise Library, My store, and Licensing features on Coach Premium Version • Redesigned UI and personalization onboarding feature for Metron Athlete Mobile app (Launched on Nov. 2019) • Managed two designers ensuring the in house client management tool experience is consistent • Collaborated with engineers to develop the customer-focused fitness product • Worked on add-on licensing feature with engineers to adapt to technical requirements • Organized web campaigns on Excalibur Crossfit 2019 Training Event (Launched on Mar. 2019) ### Product Design Consultant @ Metron Innovation Group Jan 2018 – Jan 2019 | San Francisco Bay Area Create and execute on a vision for the platform user experience, along with the a small team of designers that you will manage and collaborate closely with ### Sr. Experience Designer @ Zynga Jan 2018 – Jan 2018 | San Francisco, California • Coordinated with product managers and designers to refine the UX of an unannounced franchise game • Built flowcharts, wireframes, and UX prototypes for Inventory, Store, and Factory grinding features • Worked with Product managers to develop visuals for new feature proposals • Created high-fidelity interface design mockups for new in-game UI • Implemented UI assets into the build through in-house Unity tool ### UXUI Designer @ Electronic Arts (EA) Jan 2014 – Jan 2018 | California Area • Defined UX goals from concept to final design for Star Wars Galaxy of Heroes • Built flowcharts, wireframes and UX prototypes for complete Ship Battle Feature • Wrote detailed specs for UI art development tasks to be implemented by UI artist and icon makers • Developed and presented the visual design for new feature proposals • Created high-fidelity interface design mockups for new in-game UI • Implemented UI assets from Photoshop into the live game environment (Unity) ### UI Artist @ KIXEYE Jan 2012 – Jan 2014 | San Francisco Bay Area • Coordinated with UI lead to define the visual design for TOME . • Created UI assets for TOME, Vega Conflict, Battle Pirates and War Commander. • Built screen mockups working with UX and Game designers. • Mentored two junior UI Artists. •Created in-game UI animations with Flash and Unity. ### Visual Designer/UI Designer @ if(we) Jan 2012 – Jan 2012 | San Francisco Bay Area • Worked with the creative director to define visual design for PC dating/social games. • Designed and created key UI elements including buttons, icons, and energy bars. • Created in-game animations using Flash. ### UI Artist @ Funtactix Jan 2010 – Jan 2012 | Greater Los Angeles Area • Coordinated with the pre-production team to create game UI. • Created message windows, buttons, icons, energy bars, and other key UI/UX elements • Produced animations using Flash for game splash screens and UI elements. • Created original high-quality character illustrations for UI accents. ### Senior Artist (Budcat Creation) @ Activision Blizzard Jan 2006 – Jan 2010 | Iowa City, Iowa Area • Produced initial sketches and Concept Art for in-game environments and characters. • Modeled and textured 3D assets and characters. • Both designed and developed multiple UI layouts and assets. • Supervised and developed animations for realistic 3D characters. Shipped Titles: Guitar Hero 3, 4, 5 (PS2), Metallica and Band Hero (Wii) ,Top shot Arcade(wii). Arena Football: Road to Glory(PS2),NYT Crossword Puzzle (Nintendo DS) ,XOS Football Coach Simulator Software (PC) ### Game Artist/Outsourcing Art manager @ Pirate Games LLC Jan 2004 – Jan 2006 | San Francisco Bay Area • Recruited and managed overseas animation contractors. • Coordinated work between internal and overseas art teams. • Created 2D concept art and flash animations. • Designed UI/HUD and developed game design for DS game pitches. Shipped Titles: Yeti Sports Arctic Adventures (PS2, Xbox, PC) ### Layout artist / Traditional Animator @ Wang Film Production and Morning Sun Animation Co. Jan 1991 – Jan 2000 | Taipei City, Taiwan • Produced traditional animation, storyboards and corrected perspective for final products. TV show series included: Dark Wing Duck, Little Mermaid, Bonkers Pink Panther, Flintstones, Timon and Pumbaa, Garfield, Aladdin, Mask, Gargoyle, The Mighty Ducks, All Dogs Go to Heaven 2, King and I, Warner 2 ## Education ### Bachelor of Science (B.S.) in Media art and Animation The Art Institute of California-San Francisco ## Contact & Social - LinkedIn: https://linkedin.com/in/ou-li-bb5b12 --- Source: https://flows.cv/ou JSON Resume: https://flows.cv/ou/resume.json Last updated: 2026-04-13