I'm a passionate software engineer dedicated to crafting efficient, scalable, and innovative solutions with a special focus on speed and accuracy. I thrive on navigating complex challenges and transforming them into elegant solutions.
1. Developed and deployed a highly scalable, real-time socket-based multiplayer system for "Hitwicket Battle" in collaboration with Mobile Premier League (MPL) capable of handling 40,000 concurrent users. The system utilized NodeJS and Redis, along with a microservice architecture enabled by Grpc as the communication protocol, Kubernetes for hosting, prometheus for monitoring and custom metric generation (used for autoscaling), and HAProxy for ingress with improved load balancing.
2. Implemented highly reliable and stable payment system for Hitwicket Superstars and integrated Google, Apple, and Cashfree payment gateways.
3. Contributed as a DevOps Engineer and a Software Developer to “Hitwicket Legends” (NFT based game) and integrated Web3 SDKs (Software Development Kits) for NFT(non-fungible token) marketplace and NFT minting to the same.
4. Created an in-game feature called Alliance League, enabling alliances (groups of users / clans) to compete with each other.
1. Refactored the majority of the code base thereby improving the overall average API response time by 85%
2. Created many in-game features such as Friends system, PvP-Battlegrounds, Dynamic Bot matches, Anti-Cheat System, etc. Working with Nodejs and MongoDB in project "Hitwicket Superstars"