# Patrick L. > iPhone SoC System Architect Location: Cupertino, California, United States Profile: https://flows.cv/patrickl1 25+ years of experience building exciting products: From game console, iPhone, HoloLens, to super computer. Wide range of experience in product definition, strategic roadmap, system architecture, SoC, GPU, DRAM architecture, power modeling and management, display and media, AIML, augmented reality, autonomous vehicle, etc. ## Work Experience ### iPhone SoC System Architect @ Apple Jan 2021 – Present | Cupertino Responsible for definition of SoC requirements such as power/performance, interface, DRAM, NAND, etc. Setting use cases and power/performance targets. ### Compute System Architect @ Zoox Jan 2020 – Jan 2021 | Silicon Valley, California, United States Autonomous vehicle compute system architecture, component and vendor selection, long term roadmap definition. ### Senior Director @ Microsoft Jan 2019 – Jan 2020 | San Francisco Bay Area - HoloLens to data center silicon technologies incubation - mW to mega-watt system and silicon power modeling and management Led a small team to work cross discipline in Project Maia (Athena). Performed TCO analysis and power management for warehouse-scale tera-parameter ML training. ### Computer Architect @ Apple Jan 2018 – Jan 2019 | Cupertino Apple M1 SoC system architecture ### iPhone Hardware Architect @ Apple Jan 2013 – Jan 2018 | Cupertino, CA iPhone system architect. Responsible for the top level architecture of four generations of shipping iPhones. Specialized in product definition, usage model, performance analysis, power and battery life modeling. ### Computer Architect @ Apple Jan 2009 – Jan 2013 | Cupertino Mobile GPU architect responsible for power management, power estimate, and performance analysis. Also worked on mobile DRAM architecture (LPDDR2, LPDDR3, and LPDDR4) including definition, specification, and performance and power analysis. ### PMTS @ AMD Jan 2007 – Jan 2009 Graphics Products Group. Responsible for system architecture, roadmap, strategy, and product planning. Interested in computer graphics, multimedia, and system architecture. ### Design Manager @ AMD Jan 2004 – Jan 2007 Managed a talented team in designing high performance memory fabric, DRAM controller (world first GDDR5 controller), system logic (power management and clock generation), design-for-power, and ASIC design flow. ### Staff Design Engineer @ AMD Jan 2003 – Jan 2004 Lead designer in DDR2/GDDR3/GDDR4 memory controllers. ### Hardware Architect @ Broadcom Jan 1999 – Jan 2003 Architecture and design definition. Specialized in computer security and video processing. ### MTS @ ArtX Jan 1998 – Jan 1999 ### MTS @ SGI Jan 1995 – Jan 1998 ## Education ### MSc in Computer Engineering University of Southern California ### Bachelor's degree in Electrical and Electronics Engineering The University of Hong Kong ## Contact & Social - LinkedIn: https://linkedin.com/in/patricklaw7 - Portfolio: http://www.apple.com --- Source: https://flows.cv/patrickl1 JSON Resume: https://flows.cv/patrickl1/resume.json Last updated: 2026-04-13