# Paul Frank Mallon > Software Engineer at SimX Location: San Francisco Bay Area, United States Profile: https://flows.cv/paulfrankmallon I am a Parsons School of Design graduate who is passionate about game design. Currently, I wear many different hats in game design: coding, designing the UX/UI, collaborating with clients to create experiences that bring their vision to life, working with artists and animators to design and implement art assets, and editing sound and video assets for both game and promotional purposes. In addition, I have experience with analogue game design. My goal is to create a complete package that is fun for the user and immerses them completely into the world I've created; and every detail, from the code to the art assets must work together to achieve that goal. During my Parsons career, I worked on games both independently and with a team. Two of my projects from “The New Arcade,” a class dedicated to imagining and fabricating new methods of controlling games, were selected for display at the art gallery Babycastles in New York City and for the Game Developers Conference Alt.Ctrl.GDC Showcase. My work can be seen at: PaulFrankMallon.com ## Work Experience ### Software Engineer @ SimX Jan 2020 – Present | San Francisco, California ### Lead Software Engineer @ Titanomachy Studios Jan 2019 – Jan 2020 -I am the lead software engineer on Titanomachy Studios upcoming strategy RPG: Condors Vs. Ocelots. -My main duties revolve around building out the battle system, overseeing technical development of the game, working on managing/building features to meet weekly deadlines, and training interns on the fundamentals of Unity 3D and git version control. -Work in an agile development cycle collaborating with the design and art teams to implement their designs. ### Software Engineer @ Cubic VR Jan 2019 – Jan 2019 -Working as the sole engineer on an undisclosed VR project. ### Freelance Unity Developer @ TAMADÉ Jan 2019 – Jan 2019 | Greater Los Angeles Area -Worked as a freelance developer for the beta of a mobile VR pain/anxiety reduction app. ### Software Engineer @ Karuna Labs Jan 2017 – Jan 2018 -Karuna Labs produces virtual reality experiences to help people suffering from chronic pain. -I designed game and meditative experiences in Unity 3D to help people relax, have fun, and unlearn their pain. -I designed the UX/UI, write the code, and build a large portion of the scenes in the Karuna Virtual Embodiment Training Application as part of a small engineering team. -I mentored a team of college level interns in learning the basics of game design using virtual reality and Unity 3D. -I collaborated with the engineering and physical therapy teams in frequent scrum meetings to plan out how we will approach each two-week sprint cycle. ### Head of Video Content @ Brilliantly Epic Jan 2014 – Jan 2015 -Shot, directed, and edited video content for the entertainment website Brilliantly Epic -Developed original weekly video series -Collaborated with teammates to produce group videos -Researched and reviewed new games to anticipate audience’s interest -Wrote opinion articles about current trends in gaming -Marketed and promoted the website using social media - brand viewership increased by 1000% ## Education ### Master of Fine Arts (MFA) in Design and Technology The New School ### Cinematography and Film/Video Production Academy of Art University ### B.A in Political Science; International Relations Clark University ### High School Diploma Abington Friends School ## Contact & Social - LinkedIn: https://linkedin.com/in/paul-frank-mallon - Portfolio: https://PaulFrankMallon.com --- Source: https://flows.cv/paulfrankmallon JSON Resume: https://flows.cv/paulfrankmallon/resume.json Last updated: 2026-04-10