# Pauline S C. > Engineering @ Brex Location: San Francisco Bay Area, United States Profile: https://flows.cv/paulinesc I'm a human-focused product engineer! I love to build things that maximize positive impact in people's lives. Currently at Brex, mainly as a frontend leaning full stack engineer, working on the flagship Expense Policy and Budgets domains. ## Work Experience ### Senior Software Engineer @ Brex Jan 2022 – Present I'm a frontend-specialized product engineer within the Expense Policy and Budgets space! I'm mainly in the realm of Typescript, React, GraphQL, React Native, in addition to PostgreSQL. Check out the future of expense management here! https://www.brex.com/product/spend-management ### Software Engineer II @ Brex Jan 2021 – Jan 2022 ### Software Engineer @ Riot Games Jan 2019 – Jan 2021 Product domain included Riot Data Model API and consumers, an internal data model and web app consumers of all things Riot corporate related, including workers, teams, products, blueprints. Lead developer for rearchitecting and migrating SQS-based change data capture service to use Kinesis streams to process, auto-recover, and output diff reports of enterprise events from PostgreSQL database to VPC-protected Elasticsearch and Neo4j graph database, minimizing reindexing duration from ~5 hours to <10 minute and zero downtime. Contributions for Riot's internal applications and services were primarily in React (ES6+, Typescript), Redux, Serverless, MongoDB, Elasticsearch and Neo4j graph DBMS, Kinesis, SQS, SNS, s3, Webpack, Terraform. ### Associate Software Engineer @ Riot Games Jan 2018 – Jan 2019 Primary product domain was the Lore Archive, a research encyclopedia of articles and data network of anything that could possible exist in Riot's IPs. (League of Legends, Legends of Runeterra, Arcane, etc.) Fullstack engineer on React and CMS-backed internal wiki. As main evangelizer of technology standardization towards Contentstack as unified CMS solution, saved annual business group expenses of $900,000. Contributions for Lore Archive were primarily in React (ES6+), Webpack, Contentstack CMS API. ### Software Engineer @ Codesmith Jan 2018 – Jan 2018 Fullstack engineer for CSX, a client-facing online JavaScript learning software for advanced preparation towards a career in tech. As Engineering fellow for the software training institute vertical, also mentored 40+ student cohorts in esoteric JS concepts like closure, asynchronous functions, and functional programming. Contributions for the interactive learning platform were primarily in React, Node Express, PostgreSQL, YAML. Check out education units on CSX, at https://csx.codesmith.io/ ## Education ### UC San Diego ### The University of Edinburgh ## Contact & Social - LinkedIn: https://linkedin.com/in/pskchang --- Source: https://flows.cv/paulinesc JSON Resume: https://flows.cv/paulinesc/resume.json Last updated: 2026-03-22