• Lead engineer of a group of 30+ engineers at the time of the MMORPG Rift's launch.
• Designed and implemented the AI system for Rift used for ambient behaviors, enemy npc behaviors and boss behaviors.
• Was one of two people who designed and implemented the authoring tools for designers to script all the encounters and behaviors in Rift.
• Implemented the "rifts" system in Rift.
• Implemented zone event in Rift in the span of 2 months between beta and launch. Zone events ended up being one of the key features of Rift.
• Helped with a variety of other systems for Rift: Physics, VFX Sequencers, abilities, progression systems, animation, character movement, sliver instance systems, server optimization.