# Peter Ju > Software Engineer at Oculus VR Location: Burlingame, California, United States Profile: https://flows.cv/peterju ## Work Experience ### Software Engineer @ Oculus VR Jan 2019 – Present | San Francisco Bay Area ### Executive Producer @ Trion Worlds, Inc. Jan 2014 – Present | San Francisco Bay Area •Executive Producer for Atlas Reactor (a turn-based MOBA) •Conceived the initial concept for a turn-based MOBA •Created the prototype •Lead a team of 20+ developers to build the product •Responsible for all P&L for the product •Had final say on design, engineering, art, and monetization for Atlas Reactor •Working with a small group to prototype an unannounced title ### Game Director @ Trion Worlds, Inc. Jan 2013 – Jan 2014 | San Francisco Bay Area •Game Director of Defiance •Responsible for moving all development and operations for the Defiance game from the San Diego studio to the Redwood Shores studio. •Responsible for building up a team to support the product post launch •Responsible for developing and shipping 7 DLCs for the product ### Technical Design Director @ Trion Worlds, Inc. Jan 2011 – Jan 2013 | San Francisco Bay Area •Project, creative and technical lead for an unannounced project. •Ran the initial prototyping initiative for a new project. •Setup up the art, design and engineering pipelines for the Rift Storm Legion expansion. •Helped scope and design the Rift Storm Legion expansion. ### Lead Engineer @ Trion Worlds, Inc. Jan 2006 – Jan 2011 | San Francisco Bay Area •Lead engineer of a group of 30+ engineers at the time of the MMORPG Rift's launch. •Designed and implemented the AI system for Rift used for ambient behaviors, enemy npc behaviors and boss behaviors. •Was one of two people who designed and implemented the authoring tools for designers to script all the encounters and behaviors in Rift. •Implemented the "rifts" system in Rift. •Implemented zone event in Rift in the span of 2 months between beta and launch. Zone events ended up being one of the key features of Rift. •Helped with a variety of other systems for Rift: Physics, VFX Sequencers, abilities, progression systems, animation, character movement, sliver instance systems, server optimization. ### Senior Software Engineer @ Electronic Arts Jan 2002 – Jan 2006 •Additional Programming for The Godfather: The Game. •AI engineer on James Bond: From Russia with Love. Implemented all combat AI behaviors (pathing, cover, shooting, patrol, search, squad behaviors, etc), unarmed combat system and scripting elements. •AI engineer on Central Technology Effort. Helped develop a data-driven state machine system and several visual scripting entities. Helped integrate the Havok physics system into renderware. •Gameplay engineer on 007: Everything or Nothing. Implemented data-driven unarmed combat system and AI, boss AI and a variety of gameplay modes. Helped design and implement a visual scripting system. Maintained and enhanced level editor. ### Software Engineer @ SquareUSA Jan 2000 – Jan 2002 •Graphics engineer on Dancer, an R&D multiplatform (PS2, DirectX and OpenGL) game engine. Dancer was used for the SquareUSA Nvidia 2001 Siggraph demo and as the character selection rendered for Final Fantasy XI. •Specific tasks included optimizing the rendering pipeline for all platforms, vertex shader programming, non-photorealistic realtime-rendering, and terrain LOD and shadow algorithms. •Implemented lens flare visual effect tool for Final Fantasy: The Spirits Within. ### Research Intern @ AT&T Shannon Laboratories Jan 1997 – Jan 2000 •Researched a new wavelet-based discriminative classification technique to identify finger gestures from their electromyographic signals. •Researched ranking system for website search relevance based on link density. ## Education ### Masters in Computer Science Massachusetts Institute of Technology ### Bachelors of Science in Brain and Cognitive Science Massachusetts Institute of Technology ## Contact & Social - LinkedIn: https://linkedin.com/in/peter-ju-9836431 --- Source: https://flows.cv/peterju JSON Resume: https://flows.cv/peterju/resume.json Last updated: 2026-04-11