Design and develop games using various different platforms (including Flash ,Torque Engine, Unity3D )
Extend and develop current tools and platforms for efficiency and faster development of projects.
Lead Programmer with all Flash related material at Skunk Studios. I developed our rendering and game engine utilizing Flash technology, for faster performance as well as aiding artists to use existing Flash tools.
Built the framework to handle assets to be loaded real-time or embedded into the application. The resulting assets can then be converted to bitmap graphics or left as vector graphics depending on the need.
Handled development of external tools to aid on various phases of game development, particle effects, level layouts, etc.
I also work as the Lead programmer on all Unity3D projects. As well as a Technical Artist, developing shaders, setting up out assets, workflow, and various other tasks to help with the efficiency developing our games.
Released titles:
Title: Ballot Boxer (iOS, Android)
Publisher: Skunk Studios
Role: Lead Programmer
Title: Gutterball Goldenpin Bowling (iOS, PC, Mac, Android)
Publisher: Skunk Studios
Role: Lead Programmer & Technical Artist
Title: King of Thieves (PC, Mac)
Publisher: Big Fish Games
Role: Technical Artist, 3D Artist, Level Designer
Title: Flux Family Secrets (PC, Mac)
Publisher: Big Fish Games
Role: Technical Artist
Puppy Stylin' (PC,Mac,Web)
Publisher: Big Fish Games
Role: Lead Flash Programmer
QBeez Online (Web)
Publisher: Skunk Studios, Whirled
Role:Lead Flash Programmer
Restoriong Rhonda (PC/Mac)
Publisher: Real Arcade
Role:Programmer