# Phil Etting > UX Design Lead @ Bungie Location: Greater Seattle Area, United States Profile: https://flows.cv/philetting ROLES: UI / UX Product Design Lead, Senior UI / UX Technical Designer, Senior Product Designer, Senior Visual and Motion Designer, Senior UI and UX Designer, Design Director, Project Manager MANAGING DESIGN FOR: Live-Service Games, Native Mobile / Tablet Apps, Responsive Web, Touchscreen Kiosks, Animated Marketing Campaigns, 2D Motion Graphics, e-Learning Courses, Rich Media and Social Media Marketing Campaigns (Facebook, Twitter, YouTube), Print Campaigns TOOLS OF THE TRADE: Figma, Adobe Creative Suite (After Effects, Photoshop, Illustrator, Animate), Sketch, InVision, Zeplin, JIRA, OmniGraffle, GitHub, HTML, Javascript, JSON, XML, CSS, CMS, LESS, Wordpress, Microsoft Office, Google Suite PRODUCED WORK FOR: Bungie, Capital One, Microsoft, The Getty Center, Motorola, Disney, The Museum of History & Industry (MOHAI), IBM, Dell, Acer, ABC, The Huntington Library, HP, and Intel. Over 20 years’ experience in user-centered design and development across a diverse set of products with over 5 years’ experience as UI / UX Design Lead and Senior UI / UX Technical Designer on the live-service game Destiny 2. A highly collaborative design lead with hands-on experience planning, designing and developing as well as leading cross-disciplinary in-person and remote teams to produce live-service game features, mobile / tablet / responsive app products, interactive museum installations, as well as visual / motion / print / rich media deliverables. ## Work Experience ### UX Design Lead @ Bungie Jan 2022 – Present | Seattle, Washington, United States UI / UX Feature Lead for World Systems (Lightfall, The Final Shape): Leading a diverse team of 10-12 to scope, plan, design, and ship large-scale features including: UI Support for All Activities (including Raids and Dungeons, Seasonal Activities, and Campaign Activities), Design Updates to the Director, Pathfinder Objective System, Featured Quests, Into the Light UI Support, and Activity Power & Difficulty Communication. Management and mentorship of 5 direct reports. ### Senior Technical UI / UX Designer @ Bungie Jan 2019 – Present | Greater Seattle Area Senior UI / UX Technical Designer (Shadowkeep, Beyond Light, The Witch Queen, The Edge of Fate, Renegades): Worked on the Planning, design and implementation of UI/UX features including: Cross Play, Sub-Class 2.0 (Stasis), Guardian Ranks, Lore Re-Design, Activity Intros, Title screens for The Witch Queen, The Edge of Fate, & Renegades, and Text Chat Support for Consoles. ### Senior Product Designer – UI / UX Design, Visual Design, Motion Design, Data Visualization @ Capital One Jan 2018 – Jan 2019 | Greater Seattle Area Senior Product and UX designer focused, specifically, on leading the visual and motion product design for the digital guidance and investing products – native and web – being built at the Seattle offices. • Delivered UX flows and visual & motion design principles to enhance usability and user delight across digital products by collaborating across disciplines with UX, researchers, content strategists, product managers, data analysts, and engineers. • Produced wireframes, user flows, prototypes, and UX design explorations for the digital guidance native app product which incorporated chat user interface (CUI), page interface (UI), and modular widget elements. • Designed and documented pixel-perfect visual design components and standardized templates – including UI, iconography, and brand – for use across UX and engineering teams for implementation. • Designed and documented motion design and data visualization standards across digital guidance and digital investing products – for both native app and responsive web – for integration across engineering teams. • Contributed to whiteboarding and research explorations including: producing competitive research documentation, generating Jobs To Be Done statements, designing user-testing prototypes, and A/B testing designs. ### Senior Product Designer, Senior Visual Designer, Senior UI / UX Designer, Motion Graphics @ Self-employed Jan 2018 – Jan 2018 | Seattle, Washington A 20 year veteran of the digital design world with experience and versatility across multiple visual mediums for clients ranging from small tech startups to corporate giants. Senior Product Designer, Art Director, Design Manager, Senior Visual & UI / UX Designer, 2D Motion Graphics / Animation Designer, and Illustrator. Designed and directed successful creative campaigns for clients such as Microsoft, The Getty Center, Motorola, Community Transit, The Museum of History & Industry (MOHAI), IBM, Disney, ABC, Dell, Acer, The Huntington Library, HP and Intel. *UX / Product Design Portfolio access by request ### Art Director, Design Manager @ Community Transit Jan 2017 – Jan 2018 Art director and design manager of creative team responsible for designing both internal communications and external marketing efforts for Community Transit – Snohomish County's Transit Agency. • Lead the design of all external creative efforts including UI / UX deliverables, 2D motion graphics & video deliverables, social media & rich media marketing campaigns, print campaigns, and vehicle panel design campaigns. • Generated, defined, and documented overall brand design guidelines for the agency. • Lead the design of all internal creative efforts including internal communication design materials and presentations. • Managed and mentored a team of diverse creatives including digital & print design specialists, photographers, videographers, and animators. ### Creative Director, Senior Product Designer, Senior UI / UX Designer, Senior Visual / Motion Designer @ Red Card Studios Jan 2001 – Jan 2017 | Greater Seattle Area Product design lead and design director focused on producing creative strategy and UX design solutions for small businesses to large corporations. • Lead the product design (UI / UX, visual, motion) – from wireframes & prototypes to final design specifications & product launch – for native app, responsive web, touchscreen, touchtable, museum installations, and kiosk deliverables. • Lead the visual & motion design for marketing videos, product & app store demos, presentations, e-learning deliverables, social & rich media marketing campaigns, and print campaigns. • Co-created and lead the product design, UI / UX design, character design, visual & motion design, and engineering efforts of the Veggie Bottoms suite of apps & games – an award-winning educational series of apps that encourages kids to eat healthy. • Staffed and managed teams of 3-8 designers, motion artists, and / or engineers remotely and on-site depending on product needs. • Generated work for clients including: Microsoft, The Getty Center, Motorola, The Museum of History & Industry (MOHAI), IBM, Dell, Acer, The Huntington Library, HP, and Intel. ### Art Director, Senior Product Designer, Senior UI / UX Designer @ Motorola Jan 2013 – Jan 2017 | Greater Seattle Area Worked with Lionbridge Technologies as Art Director, Senior Product Designer, Senior UI / UX Designer, and Technical Team Lead for multiple e-Learning deliverables produced for Motorola Mobility's team via Red Card Studios. Managed a team of designers and engineers to develop a modular, responsive, web and app-based e-Learning course system that was used to create SCORM-compliant courses for Motorola vendors worldwide. The team also produced a number of e-Learning games that were delivered as apps and LMS-integrated web activities. ### Senior Designer, UX Consultant @ Museum of History & Industry Jan 2012 – Jan 2016 | Greater Seattle Area Senior Designer, UI/UX Designer, Design Team Lead, and Project Manager for the design and engineering of interactive exhibits for MOHAI via Red Card Studios. ### Art Director, 2D Motion Graphics @ Microsoft Jan 2005 – Jan 2009 | Greater Seattle Area Art Director, UI/UX Designer, and Design Team Lead for series of marketing campaigns and interactive product demo materials for Microsoft via Red Card Studios. ### Senior Designer @ Walt Disney Internet Group Jan 1999 – Jan 2001 | Greater Los Angeles Area Lead designer and developer of over 50 products and pieces of content across Disney.com, ABC.com, GO.com, and Pets.com. • Lead the product design (UI / UX, visual, motion) and development of a number of interactive, web-based games and activities for kids on the Fun for Families and Pets and Animals channels on Disney.com including Disney’s Comic Creator and the Sneak-a-View Zoo. • Lead the design of several web portals across Disney’s network of sites including the initial launch of Disney Home for Home Depot and Pets.com Pet of the Month. • Lead the character design and motion design of several web-based animated pieces for Disney.com and ABC.com including the ABC North Pole Insider series. • Produced branded iconography, landing pages, and marketing widgets that lived across the Disney.com site • Co-instructed Disney.com design team on animation, optimization, and scripting techniques in Flash 5+. ### Graphic Designer @ Survivors of the Shoah Visual History Foundation Jan 1997 – Jan 1998 On the core team that designed and developed the foundation's flagship award-winning educational CD-ROM release: Survivors: Testimonies of the Holocaust. Graphic design, image optimization, and audio design. ## Education ### BFA in Double Major: Music Composition for Film / Multimedia and Jazz Piano Performance California Institute of the Arts Jan 1996 – Jan 1998 ### Fine Arts / Graphic Design / Illustration UC Santa Barbara Jan 1994 – Jan 1996 ## Contact & Social - LinkedIn: https://linkedin.com/in/philetting --- Source: https://flows.cv/philetting JSON Resume: https://flows.cv/philetting/resume.json Last updated: 2026-03-30