# Philip Williamson > Enterprise UX Leader Location: San Francisco Bay Area, United States Profile: https://flows.cv/philipwilliamson I help make things work beautifully. 20+ years in UX experience design has given me a full spectrum of skills: user research, pixel-perfect prototypes, information architecture, data analysis, and content writing. My empathy for people helps build consensus with team members, clients, stakeholders, and customers. ## Work Experience ### UX Lead / Product Designer @ Wells Fargo Jan 2019 – Present | San Francisco, California ### Customer Experience Manager @ McKesson Jan 2016 – Jan 2019 | San Francisco Bay Area McKesson is the largest distributor of pharmaceutical and medical supplies in the U.S., and offers consulting and software to the pharmacies, oncology clinics, and other health care providers. I work on the McKesson.com web team: UX, SEO, Content, Strategy, Analytics, and Production. I focus on how visitors navigate the McKesson site, and lead the information architecture redesign project that went live November 1, 2018. Day to day, I monitor the voice of customer tools, to suggest and implement expedient fixes. ### Senior UI/UX Designer @ Nortek Control Jan 2012 – Jan 2016 | Petaluma, CA UX designer for a manufacturer of smart connected home and A/V hardware. UI, UX, and icons for mobile, web, and proprietary touch panel devices. B2B e-commerce platform design and implementation, built on the the company's ERP. • As the sole UX designer on an agile team, I helped transform an old-school manufacturer into an e-commerce company. From initial specs and design through launch and growth, I worked on every aspect of the B2B Portal, helping it become the main transaction method for the biggest customer segment. • UX/UI for hardware-connected audio, home control, and power management apps. ### Freelance Designer @ Freelance Jan 2005 – Jan 2012 Award winning website design for clients including the Smithsonian Institution. Mobile app visual design for math and language skills. Logo, identity, and signage for independent businesses. Illustration. Video game character 3D modeling, broadcast character animation. ### Web and UX Designer @ Gearbox Studios Jan 2007 – Jan 2012 | McMinnville, OR SAAS e-commerce platform for independent toy stores. I expanded the business as one of two web designers, juggling up to 12 clients at a time. I worked with the programmers to streamline the customer workflow, such as the product management and shipping setup. I also worked on our multimedia design projects, including print, video, and 3D animation. • Worked with 99 toy stores, understanding their brand and extending it to e-commerce. • Streamlined backend tools to make it easier to add and edit products. • Taught tech-averse people to successfully manage their sites and web presence. • 3D modeling, lighting, and animation for industrial videos. • Catalog layout and production. ### Illustrator and Writer @ Dirt Rag / Bicycle Times Jan 2007 – Jan 2010 Editorial illustrations and articles for Dirt Rag and Bicycle Times magazines. ### Brand Manager, Shopkeeper @ Dustpan Alley Jan 2006 – Jan 2007 "Urban Homesteading Boutique." My wife and I opened a store, selling her handmade aprons, natural home goods, crafts, and body care products. I designed the logo, labels, newspaper ads, product packaging, and signage, and merchandised the shop. ### Art Director, UX Designer @ LifeLike Productions Jan 1998 – Jan 2005 LifeLike made the PlayStation and PlayStation 2 demo discs for Sony (SCEA), for the entire life cycle of both consoles. Sony discs appeared in the Official PlayStation Magazine (Ziff/Davis Media), kiosks in Toys R Us, Wal-Mart, and Best Buy, and packed in with every console sold. Art Direction and UI Design for videogame demo discs. Clients included Sony Computer Entertainment, Namco/Bandai, Eidos Interactive, Ubisoft, and Ziff-Davis Publishing. Project load was usually 7 to 10 projects, with monthly and quarterly deadlines. I led client pitches, and was responsible for the quality and presentation of everything we sent to clients or showed the world, including a logo and brand identity redesign. ### Artist / Animator @ Blue Water Software Jan 1996 – Jan 1998 | Larkspur, CA I got to design monsters for a video game! Animated movement cycles on paper, scanned and colored the frames digitally, and saved as sprite stacks for the game engine. Modeled and animated rendered the monsters in 3D. Designed game world maps, and created presentation materials for investors. Skills: Character Design, Animation, Illustration Tools: 3DSMax v1.0, Premiere, Analog Media (pencil,watercolor) ## Education ### BFA in Fine Art University of California, Santa Cruz ### AA in AA, Art, Behavioral Science College of Marin ## Contact & Social - LinkedIn: https://linkedin.com/in/williamsonphilip - Portfolio: http://www.philipwilliamson.com --- Source: https://flows.cv/philipwilliamson JSON Resume: https://flows.cv/philipwilliamson/resume.json Last updated: 2026-04-13