# Phil Kmetz > Senior Operations Associate Location: Oakland, California, United States Profile: https://flows.cv/philkmetz Portfolio: https://www.artstation.com/pkmetz 3D Artist, Producer/Project Manager, and passionate gamer with a demonstrated history of working in the game entertainment industry with a background in QA and a Bachelor of Fine Arts (BFA) focused in Game and Interactive Media Design from Academy of Art University ## Work Experience ### Senior Operations Associate @ Hover Jan 2025 – Present | San Francisco, California, United States ### Freelance 3D Artist @ Unknown Jan 2023 – Jan 2024 | Oakland, California, United States In this role, I'm working as 3D artist on multiple titles. It entails taking existing concepts from clients and bringing them to life via modeling and texturing. I've also had a hand in setting up art pipelines and general consulting for 3D during this time. ### Producer @ Sessions Jan 2020 – Jan 2022 | San Francisco Bay Area I worked as a producer for the design team, assisting the lead in tracking and tasking marketing and social assets for Sessions Live artists. This included working with the other teams to obtain high resolution source images and video to work with for our creatives, and developing and maintaining the design teams pipeline. At times, I also assisted with 3D models and renders for our NFT program, and 2D assets in After Effects and Adobe Illustrator and Photoshop. ### Project Manager @ - WRKSHP - Jan 2016 – Jan 2020 | San Francisco Bay Area I managed the art asset pipeline for Battle Camp, a mobile game. When we launched our second title, I also managed the art pipeline for Beat Fever. I helped schedule and track our regular live-service updates over the course of the next few years. These roles had a focus on communicating between the art team, copyrighting, and engineering to ensure all aspects of the update were done and ready in a timely manner each cycle. It also included reviewing the files of each update to ensure they were named and exported correctly, as well as organizing them into one cohesive package for implementation into the game. With Beat Fever, I helped manage our version control using perforce. ### Quality Assurance Specialist @ Pennypop Jan 2014 – Jan 2016 | San Francisco Bay Area I worked as a QA specialist on the mobile game Battle Camp, finding and reporting bugs to the development team, as well as testing to ensure those bugs were fixed after the dev team worked on them. ## Education ### Bachelor of Fine Arts - BFA in Game and Interactive Media Design Academy of Art University ## Contact & Social - LinkedIn: https://linkedin.com/in/pkmetz1 --- Source: https://flows.cv/philkmetz JSON Resume: https://flows.cv/philkmetz/resume.json Last updated: 2026-04-13