# Phillippe Siclait > Software Engineer Location: San Francisco, California, United States Profile: https://flows.cv/phillippe ## Work Experience ### Software Engineer @ Baseten Jan 2025 – Present | San Francisco, California, United States Working on Model Performance ### Co-founder & CEO @ Clay Jan 2021 – Jan 2024 | San Francisco, California, United States Founded Clay, a software company that produced web-based software for 3D collaboration. I raised a seed round from Thrive Capital, Y Combinator, and others, hired a led a team of engineers, and with my team grew the business over three years. ### Machine Learning Engineer @ Convexity AI Jan 2018 – Jan 2020 | Seattle, Washington, United States Started an independent machine learning engineering consulting business. Projects included a system for extracting text information from legal contracts and a system for predicting electricity prices in the energy markets. ### Software Engineer @ Airbnb Jan 2012 – Jan 2018 | San Francisco, California, United States Helped launch multiple engineering teams across Airbnb including the AI Lab, Host Growth, and Marketplace Quality. Early member of the Search team. ### Associate @ The Boston Consulting Group (BCG) Jan 2011 – Jan 2012 | Boston, Massachusetts, United States Selected case experiences include analyzing capital investment opportunities as part of a 3-year strategy for a leading telecom, analyzing the threat of online competitors to a brick-and-mortar retail client and supporting an R&D transformation for a leading global pharmaceutical company. ### Summer Associate @ The Boston Consulting Group (BCG) Jan 2010 – Jan 2010 | Philadelphia, Pennsylvania, United States Advised leading global pharmaceutical client on program management and implementation during the transformation of their clinical development division. ### Researcher, MIT Computer Graphics Group @ Massachusetts Institute of Technology Jan 2008 – Jan 2009 | Cambridge, Massachusetts, United States As a research assistant, I used OpenGL and the Bullet physics engine to create 3D, real-time, dynamic computer simulations of masonry structures and their collapse. My work appeared in Emily Whiting’s 2009 Siggraph Asia paper, “Procedural Modeling of Structurally-Sound Masonry Buildings”. ## Education ### Bachelor of Science - BS Massachusetts Institute of Technology ## Contact & Social - LinkedIn: https://linkedin.com/in/phillippe-siclait - Portfolio: https://phillippe.siclait.com/ - Portfolio: https://www.artstation.com/siclait --- Source: https://flows.cv/phillippe JSON Resume: https://flows.cv/phillippe/resume.json Last updated: 2026-04-11