Passionate and innovative Software Engineer with experience in developing and designing XR applications for robotic spine surgeries. Currently part of a dynamic R&D team, I specialize in creating immersive and high-performance front-end applications using Unity.
Programmed the player interaction on HTC Vive including scanning the environment, collecting objects with a laser beam using Unity3D, C#, SteamVR, EKTO SDK
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Created a flexible dialogue system for the client to customize the tutorial contents
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Worked with the engineers at the client's company to better build their SDK
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Worked in cross-functional teams of 5-6 professionals including designers, programmers, artists, producers
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Collaborated with clients and participated in the design process to keep the project within the scope
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Delivered the games with technical documentation for the clients
Programmed the gameplay mechanism for multiplayer games including grid-based player movement, dice-based combat system, and pinning communication system using Unity3D and c#
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Handled the networking including creating lobby and rooms, assigning roles to different players, synchronizing game status, and enabling communication between players with Photon Network
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Worked closely with experts in the research team to design the game that met their needs
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Researched cooperative games including board games and digital games and participated in the game design process
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Involved in designing the combat system and player's cooperative interaction
Implemented machine learning models to analyze data for Taiwan longitudinal study on aging using R, Python
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Assisted research on designing an interface for the healthcare XAI system in Kaohsiung Medical Hospital
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Developed Python APIs to gather and pre-process data from e-commerce platforms and social media platforms, which were then stored in MongoDB and MySQL databases
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Designed and graded C, Python, and R programming assignments and quizzes in the courses: Computer Programming, Introduction To Big Data Analytics