My expertise lies in computational graphics, simulation, and optimization, with a focus on developing scalable solutions that address industry challenges.
Design and teach an 8-week course on computer graphics, focusing on WebGL and Three.js development. Mentored students in career development and provided guidance on interview strategies
1. Developed a reduced model fluid simulation method which is fast, memory efficient and scalable with analytical basis functions. Accepted to SIGGRAPH 2018, first author.
2. Developed a fast image graph matching algorithm for large scale structure of motion which offers over 2X speedup over state of art vocabulary tree methods. Accepted to 3DV 2017 as oral, first author.
3 Explored applications of machine learning to physically based animation.