Games programmer and designer, recent graduate of UCSC Games and Playable Media MSc Program. Last project was Vertical Slice, playable now on itch: https://highprioritystudios.itch.io/vertical-slice
Software engineer across two live-ops projects: Genies & Gems and Hogwarts Mystery. Primary role in feature development, secondary in maintenance and support.
Programmed and implemented performance features for Game Award-winning Tony Hawk Pro Skater 1+2 (shipped Aug 14 2020). Duties included bug fixing, data capture, profiling, blueprint optimization, and extensive testing of features. (Unreal 4, C++)
Updated and maintained Oberlin College networking services, working with both layer zero hardware and layer one software. Regular back-end hardware repair and replacement, as well as user-side troubleshooting and maintenance.
Summer work at the Center for the Study of Language and Information at Stanford University, typesetting and formatting manuscripts. Produced over 100 high-quality, academic ebooks on linguistics, algorithms, and education, now available for sale through CSLI Publications.