# Quinn Barker-Plummer > Game Developer Location: San Francisco, California, United States Profile: https://flows.cv/quinnbarkerplummer Games programmer and designer, recent graduate of UCSC Games and Playable Media MSc Program. Last project was Vertical Slice, playable now on itch: https://highprioritystudios.itch.io/vertical-slice ## Work Experience ### Software Engineer @ Jam City Jan 2021 – Present | San Francisco, California, United States Software engineer across two live-ops projects: Genies & Gems and Hogwarts Mystery. Primary role in feature development, secondary in maintenance and support. ### Performance Engineering Intern @ Vicarious Visions Jan 2020 – Jan 2020 Programmed and implemented performance features for Game Award-winning Tony Hawk Pro Skater 1+2 (shipped Aug 14 2020). Duties included bug fixing, data capture, profiling, blueprint optimization, and extensive testing of features. (Unreal 4, C++) ### Network Assistant @ Oberlin College Jan 2017 – Jan 2019 | Oberlin, Ohio Updated and maintained Oberlin College networking services, working with both layer zero hardware and layer one software. Regular back-end hardware repair and replacement, as well as user-side troubleshooting and maintenance. ### Publishing Assistant @ Stanford University Jan 2012 – Jan 2016 | Santa Clara, California Summer work at the Center for the Study of Language and Information at Stanford University, typesetting and formatting manuscripts. Produced over 100 high-quality, academic ebooks on linguistics, algorithms, and education, now available for sale through CSLI Publications. ## Education ### Master of Science - MS in Games and Playable Media University of California, Santa Cruz ### Bachelor's degree in Computer Science with Physics and Math Minors Oberlin College ## Contact & Social - LinkedIn: https://linkedin.com/in/qbarkerp - GitHub: https://www.github.com/quinnbp --- Source: https://flows.cv/quinnbarkerplummer JSON Resume: https://flows.cv/quinnbarkerplummer/resume.json Last updated: 2026-04-11