Sunrise Roots (In Development) - https://sunrise-roots.com/
•Led the development team to create a casual farming, decoration and cooking simulator.
•Back-end server programming in Golang to enable player game state storage and asynchronous multiplayer.
•Developed the architecture and worked on the gameplay programming using JavaScript.
DreamWorks’ Trollhunters (Adventure in the Troll Caves) - http://bit.ly/2Sir406
•Led an independent team to develop a dungeon crawler role-playing game.
•Built state-of-the-art machine learning (ML) algorithm to generate adaptive gameplay.
•Custom built a Golang and Python powered server for the ML algorithm deployment.
Bakugan Duel - http://bit.ly/374CUiO
•Led the development team to build an asynchronous multiplayer game.
•Built an asynchronous multiplayer server using Golang and JavaScript based engine.
Lego Ninjago (In No Man’s Land) - http://bit.ly/35Tuj25
•Led the development team to create a dungeon crawler role-playing game.
•Built a Procedural Generation algorithm to generate in-game dungeons.
•Wrote NPC combat AI using a proprietary JavaScript engine.
Alvin and the Chipmunks (Skateboard Profile) - http://bit.ly/397viOb
•Led the development team to create a side scrolling skating platformer.
•Wrote custom physics to simulate the platform and stunts.