# Raheel Yawar > Software Engineer at Meta Location: San Francisco Bay Area, United States Profile: https://flows.cv/raheel Experienced Game Developer with a demonstrated history of working in the computer games industry. Skilled in JavaScript, C#, Unity3D, and Godot. Strong engineering professional with a Master's Degree focused in Media Informatics from RWTH Aachen University. ## Work Experience ### Senior Software Engineer @ Meta Jan 2023 – Present | Burlingame, CA ### Lead Software Engineer @ Gala Games Jan 2022 – Jan 2023 | San Francisco Bay Area - Led the Common Ground World (https://commonground.game/) development from conception to publication. - Architected major features including Gameplay, UI, Input, Camera and Networking. - Implemented real-time data delivery using Protobuf. - Worked on hiring, performance reviews, onboarding, mentoring, roadmap and time estimations. ### Senior Software Engineer, Game @ GreenPark Sports Jan 2020 – Jan 2022 | San Francisco Bay Area Development of the GreenPark Sports application (iOS: https://apple.co/39cFS7Y Android: https://bit.ly/39dHmyz) using the Unity/ C# and the Photon Quantum multiplayer engine. - Development of an AI framework and AI Agents for mini-games. - Development of multiplayer features. - Rapid Prototyping of new gameplay features and mini-games. - Development of the Unity engine's remote asset delivery system. - Front-end UI development. ### Game Developer @ Flying Sheep Studios Jan 2015 – Jan 2020 | Cologne Area, Germany Sunrise Roots (In Development) - https://sunrise-roots.com/ • Led the development team to create a casual farming, decoration and cooking simulator. • Back-end server programming in Golang to enable player game state storage and asynchronous multiplayer. • Developed the architecture and worked on the gameplay programming using JavaScript. DreamWorks’ Trollhunters (Adventure in the Troll Caves) - http://bit.ly/2Sir406 • Led an independent team to develop a dungeon crawler role-playing game. • Built state-of-the-art machine learning (ML) algorithm to generate adaptive gameplay. • Custom built a Golang and Python powered server for the ML algorithm deployment. Bakugan Duel - http://bit.ly/374CUiO • Led the development team to build an asynchronous multiplayer game. • Built an asynchronous multiplayer server using Golang and JavaScript based engine. Lego Ninjago (In No Man’s Land) - http://bit.ly/35Tuj25 • Led the development team to create a dungeon crawler role-playing game. • Built a Procedural Generation algorithm to generate in-game dungeons. • Wrote NPC combat AI using a proprietary JavaScript engine. Alvin and the Chipmunks (Skateboard Profile) - http://bit.ly/397viOb • Led the development team to create a side scrolling skating platformer. • Wrote custom physics to simulate the platform and stunts. ### Game Engineer @ we.R.play Jan 2013 – Jan 2014 | Pakistan - Programmed video games for handheld devices using the Unity Engine. - Development lead for the 3D endless runner Run Sheeda Run: http://runsheedarun.com/ - Developed a 3D endless runner template released on the Unity Asset Store: http://bit.ly/2BZlLca ### Software Quality Assurance Analyst @ we.R.play Jan 2012 – Jan 2012 | Pakistan My responsibilities included black box testing of handheld video games and the development of web-based applications to facilitate the organization's processes. ### Software Engineer @ NetSol Technologies Inc. Jan 2011 – Jan 2011 | Lahore, Pakistan I worked as a Java developer on an insurance automation application ## Education ### Master's Degree in Media Informatics RWTH Aachen University Jan 2014 – Jan 2018 ### Bachelor of Science - BS in Computer Sciences National University of Computer and Emerging Sciences Jan 2007 – Jan 2011 ### HSSC in Pre-Engineering F.G. Sir Syed Colledge Jan 2005 – Jan 2007 ### Matriculation in Science Army Public School Jan 2003 – Jan 2005 ## Contact & Social - LinkedIn: https://linkedin.com/in/raheelyawar - Website: http://raheelyawar.com/portfolio/ - Website: http://raheelyawar.com/home/blog/ --- Source: https://flows.cv/raheel JSON Resume: https://flows.cv/raheel/resume.json Last updated: 2026-03-22