# Randall Q. Montanari > Senior Visual Designer Location: San Francisco Bay Area, United States Profile: https://flows.cv/randallqmontanari Senior Visual Designer with extensive experience designing high-impact creatives, product experiences, UX, Ui and marketing assets for mobile games and digital platforms. Professional experience includes Blizzard Entertainment, Pocket Gems, Credit Karma, DeNA, and CBS Interactive and various other leading companies, contributing to products used by millions of users. Specialized in conversion-driven marketing design –user acquisition creative (UA), App Store Optimization (ASO) and UX/UI design. Led creative direction of Space Critters® Puzzle Arcade, a mobile puzzle game developed and launched on iOS through independent production. Responsible for the full product lifecycle including UX architecture, gameplay flows, branding, marketing assets, and App Store presence. Achieved organic App Store conversion rates up to 16.9% through optimized App store creatives and messaging. – Proficient in Adobe Creative Suite (Photoshop, Illustrator, After Effects, InDesign), Figma, Sketch. – Explore my work here: 🎨 Portfolio: https://www.rqmdesign.com/ ## Work Experience ### Freelance UI / UX Designer @ Unknown Jan 2024 – Present | San Francisco Bay Area •Delivered contract UI/UX design projects, including user flows, wireframes, and UI systems for client applications. •Designed and resized user acquisition (UA) ads for mobile performance marketing campaigns. •Designed dynamic motion graphics in After Effects, producing video montages and slideshows for events and campaigns. ### Marketing Designer, Creative Services @ Blizzard Entertainment Jan 2023 – Jan 2024 | Irvine, California, United States •Designed marketing deliverables for the Apple App Store and Google Play to promote Warcraft Rumble, ensuring brand consistency across Blizzard.com and Battle.net. •Partnered with marketing, product, and creative teams to deliver cohesive visual branding across multiple platforms. •Developed user acquisition assets, promotional branding, and social media content that increased engagement and conversion. •Produced editorial designs, GIFs, and motion graphics to enhance brand visibility and campaign performance. •Supported creative marketing campaigns with gameplay capture and video production. ### Founder / Game Director / UI& UX Design @ Hekka Fresh Games Jan 2018 – Jan 2023 | San Francisco Bay Area •Bootstrapped and self-funded the full development cycle of Space Critters, investing personal capital and leading the project from concept to live launch. •Defined the product vision and led all phases of game development, including ideation, prototyping, production, App Store release, post-launch updates, and marketing strategy. •Built and executed a comprehensive UX/UI framework including information architecture, player engagement systems, flowcharts, and level design — aligning gameplay with business and retention goals. •Directed UI motion design and iterative prototyping to enhance user experience, while managing creative feedback loops across multiple design and development phases. •Recruited and managed a multidisciplinary team including engineers, illustrators, and third-party vendors, overcoming early setbacks and platform bans to successfully ship across iOS and Amazon. •Created and executed all visual marketing assets, including trailers, app store screenshots, and ASO content, achieving conversion rates up to 16.9% organically. ### Senior Visual Designer @ XY Labs Jan 2022 – Jan 2022 | San Diego, California, United States •Created scalable UI/UX interfaces and prototype frameworks to streamline user experience. •Designed data-driven UX flows and dashboards to enhance usability, engagement, and user navigation. •Collaborated cross-functionally with stakeholders and product leads to optimize UI/UX designs, ensuring seamless integration and functionality. ### Senior Marketing Artist @ Pocket Gems Jan 2018 – Jan 2020 | San Francisco, California, United States •Developed and refined App Store Optimization (ASO) content and user acquisition ads for Wild Beyond and War Dragons, boosting click-through rates (CTR) and conversion rates (CVR) through data-driven design and A/B testing. •Created branding assets, UI components, and in-game visuals for mobile and web. •Developed UX/UI frameworks, wireframes, interactive prototypes, and all art assets for the official Wild Beyond website. •Designed corporate promotional branding materials for print, including community events, print brochures, giveaway swag, and town hall meeting slide decks. ### Founding Senior Visual Designer, Marketing @ AGS Interactive at American Gaming Systems (AGS) Jan 2015 – Jan 2018 | San Francisco Bay Area •Led marketing and product design initiatives, including redesigning slot machine assets for mobile platforms to enhance user experience. •Developed promotional branding, user acquisition ad creatives, and ASO-optimized App Store screenshots for Lucky Play Casinos, improving conversion rates. •Designed spritesheets and in-game promotional assets to boost user engagement and retention through visually compelling content. ### Visual Designer, Creative Marketing @ DeNA Jan 2014 – Jan 2015 | San Francisco, California, United States •Designed digital marketing materials, UI elements, and branded content to enhance user engagement and brand consistency. •Partnered with product and marketing teams to develop and optimize in-game promotional designs, improving user acquisition and retention. •Created cross-platform design assets for web and mobile, ensuring seamless visual experiences across multiple devices and interfaces. ### Visual Designer @ Credit Karma Jan 2014 – Jan 2014 | San Francisco, California, United States •Designed marketing visuals, social media assets, and brand materials for fintech products, ensuring brand consistency and user engagement. •Developed data-driven ad creatives and user engagement strategies to drive member acquisition and conversion rates. •Collaborated cross-functionally with growth marketing and brand teams to align design efforts with business objectives. •Delivered high-fidelity wireframes and UI designs for the development team and stakeholders, enhancing user experience and maintaining consistency with brand guidelines. •Created user acquisition ads for Credit Karma, optimizing engagement and retention through targeted design solutions. ### Visual Designer, Creative Marketing @ GREE, Inc. Jan 2012 – Jan 2014 •Developed and optimized App Store Optimization (ASO) content and user acquisition ads, boosting click-through rates (CTR) and conversion rates (CVR) through data-driven design and A/B testing. •Designed digital marketing assets for high-profile products, including MLB Full Deck, Kingdom Age, Book of Ashes, Modern War, and War of Nations, enhancing engagement and brand visibility. •Produced trade show marketing materials, including large-format booth prints, magazine ad promotions, and poster prints, strengthening event branding and outreach. ### Product Designer (GameSpot.com, TV.com, MP3.com) @ CBS Interactive Jan 2005 – Jan 2012 | San Francisco *Formally CNET Networks (2005-2008) merged with CBS Interactive. •Designed brand materials, large-scale event graphics, and digital ad campaigns for GameSpot.com, TV.com, and MP3.com, enhancing brand visibility and engagement. •Created marketing collateral and promotional assets for major industry events, including CES, GDC, and SXSW, ensuring impactful event branding. •Maintained brand consistency across web, print, and social media, aligning designs with corporate identity and audience expectations. •Collaborated with producers and designers to uphold and enhance design standards at CBS Interactive, ensuring high-quality execution across global markets. •Developed distinctive logos and promotional materials, contributing to increased brand recognition and audience engagement. •Designed layouts for music festival and event pages on MP3.com, featuring high-profile events such as SXSW and the MTV Awards. •Utilized studio-provided assets to create compelling web pages and promotions for video games, musical artists, and hit TV shows, driving audience interaction and content engagement. ### Website Designer @ Netopia Jan 2004 – Jan 2004 | Emeryville, California •Developed, designed, and launched 2–3 websites daily for small business clients through SBC Communications Inc., ensuring high-quality user experience and brand consistency. ## Education ### Bachelor of Fine Arts in New Media Academy of Art University ## Contact & Social - LinkedIn: https://linkedin.com/in/randall-q-montanari - Portfolio: http://www.rqmdesign.com --- Source: https://flows.cv/randallqmontanari JSON Resume: https://flows.cv/randallqmontanari/resume.json Last updated: 2026-04-13