# πŸ“±Raunak Roy > Staff Software Engineer at Google (Mobile, Wearables) Location: San Francisco, California, United States Profile: https://flows.cv/raunakroy - Full stack experience across a number of architectures: * mobile iOS * IOT / Bluetooth LE * Embedded systems with some C * Secure Element, Crypto and general Security * Mobile Payments (Tokenization, HCE, ECom) * Mifare (Transit and Building Access solutions) * FeliCa - Architected solutions that span technologies & companies on aggressive schedules with government regulation and security requirements - Experience in preproduction up to launch and maintaining live software projects for years - Extensive work in UX design and Revenue and Retention features ## Work Experience ### Staff Software Engineer @ Google Jan 2021 – Present ### Staff Software Engineer @ Fitbit Jan 2018 – Jan 2021 Fitbit Pay: * Led software development between multiple companies to launch iPASS (Mifare) transit in late 2018 * Designed solutions that were compliant to international banking regulations & supported 3 device SKUs at launch * Led in-country testing, developed tools & best practices to spread workload across teams and companies IOS: * Internally focused on rewriting legacy implementations to increase test coverage and remove statefulness where possible (Rx) * Mentored junior engineers on iOS best practices * Evangelized usage of frameworks, Coordinators, SRP across teams ### Lead Software Engineer for Payments, Transit and Access @ Fitbit Jan 2016 – Jan 2021 | San Francisco Bay Area Lead iOS Engineer for Fitbit Pay - Worked directly with issuers & payment networks world wide to launch Secure Element based Payments on new Fitbit devices - Responsible for mobile UX, testing & validation, maintenance and expanding to multiple hardware platforms Engineering Lead for NFC Transit & Access - Developed novel solutions for launching new verticals with legacy systems worldwide - Led backend, firmware and mobile teams internally and externally Majority of the software work is with Secure Element based solutions on an embedded device. Communication was done over BLE using custom protocols. ### iOS Engineer @ Coin, Inc. (acquired by Fitbit) Jan 2015 – Jan 2016 Helped move existing App Store app from 2.5 stars to 4 star average. Working on iOS SDK to enable payments on wearables. Included work in BLE and encryption all in Swift. https://developer.onlycoin.com/ ### Mobile Engineer @ Threadflip Jan 2014 – Jan 2015 Worked on iOS app, using Obj-C and Swift plus accompanying API work in RoR. We were a launch partner for ApplePay, working directly with Stripe. ### Founder / Engineer @ Bounce House Games Jan 2010 – Jan 2014 | Los Angeles https://itunes.apple.com/us/app/dancepad/id496172373?mt=8 - Final games project at USC. We sold our project to CAA, which then launched a company around our game. Written in Obj-C using Cocos2D. ### Software Engineer @ Wormhole Games Jan 2013 – Jan 2013 | San Francisco Worked on build process and tools in obj-c and Python for Tank Nation. Gave designers/programmers ability to live update remote game data including UI/in game assets/configuration data to test and implement new features. https://itunes.apple.com/au/app/tank-nation/id602441867?mt=8 ### Software Engineer @ Zynga Jan 2011 – Jan 2013 Hidden Chronicles - Helped launch one of the fastest developed games at Zynga - Aided design and implemented the First Time User Experience for over 43M installs and 7M daily active users (and growing) - Worked with a number of interdisciplinary teams in order to iterate and push live features multiple times a week - Extensive front and back end work in ActionScript and PHP respectively along with use of a number of technologies like Splunk to monitor and maintain a live game Zynga Poker (iOS) - Worked on front/backend for the number 1 Poker game in the world - Experience with growth oriented features - Focus on reliability and stability around iOS release process - Full stack experience across a number of technologies (obj-c, php, memcached...) ### Junior Developer @ Nevolution Jan 2010 – Jan 2011 Junior Front End Developer. Helped create some initial UI pages in WPF. ### Teaching Assistant @ ITP at University of Southern California Jan 2009 – Jan 2010 ITP109 Introduction to Programming (Java) - Taught non-engineering majors computer science principles ITP 125 - Introduction to computer security ### Student Consultant @ ITP at University of Southern California Jan 2008 – Jan 2010 Worked with a number of UNIX based systems to monitor and maintain different parts of the USC Network ### Software Engineer Intern @ Microsoft Jan 2010 – Jan 2010 β€’ Worked in Windows 8 User Experience β€’ Leveraged a number of different technologies to set up an analysis infrastructure for long term test data β€’ Worked with connecting databases to web services that worked with a Silverlight front-end web application. ### IPhone Programmer/Artist/UI Designer @ Humana/USC Jan 2009 – Jan 2009 Humana Games for Health funded project Developed various game types and user interfaces for the game/utility A multithreaded approach was used to parse, modify and present remote data to the user ## Education ### Bachelor of Science in Computer Science (Games) University of Southern California ## Contact & Social - LinkedIn: https://linkedin.com/in/raunakroy1590 --- Source: https://flows.cv/raunakroy JSON Resume: https://flows.cv/raunakroy/resume.json Last updated: 2026-04-12