•Developed a single step pipeline tool in Python for game asset integration, validation and automatic corrections. The tool reduced the workflow time from one week to under one minute per release cycle.
•Created duplicate asset search tool in Python, which carries out image analysis over tens of thousands of game files to reduce build size and project entropy.
•Integrated Appium framework into unity games for automated on device testing, alleviating QA workload on redundant tasks.
•Designed and implemented a new particle system for Starling based games from scratch. Resulting in improved frame rate (ongoing optimizations), data simplicity, physics, artist turn around time and visual aesthetics.
•Developed a tool for editing and exporting particle effects quickly (going from nothing to having an effect displayed in game within minutes)
•Implemented game features including UI systems and game mode logic in AS3.