I have a great deal of experience with software architecture, concurrency, optimization and advanced C++. I've designed game engines from the ground up and built systems for dealing with scripting, concurrency, persistence, memory management, network communications, gameplay, debugging and profiling.
Experience
2024 — Now
2014 — 2024
2012 — 2014
2011 — 2012
2010 — 2010
Education
DigiPen Institute of Technology