Creative Lead, Monke Fight (2022-Current)
•Building an online multiplayer brawler for PC using Unity, C#, Netcode, Steamworks API; originally as a solo developer, now as part of a small team.
•Researched and implemented server-authoritative state management system that handles the gamestate, player connections, etc. according to best practices. Source available on my Github.
•Organized meetings, groomed backlog, designed, playtested, and iterated on gameplay.
Programmer, Dudestack (2024)
•Built physics-based 3D platforming collect-a-thon. 2024 GMTK Jam entry, top 1% most rated, #599 overall out of 6.7k entries.
•Implemented character & camera controls, physics mechanics.
•Contributed to 6+ other projects using Unity / Godot, including a VR spaceflight game running on the Quest 2.
•Basic proficiency with 3D modeling, rigging, texturing and exporting in Blender.