# Reza Mirzaiee > Software Engineer Location: Cambridge, Massachusetts, United States Profile: https://flows.cv/reza Full Stack Software Engineer with 3+ years of experience specialized in building complex, scalable cloud applications. Enjoys breaking down fuzzy requirements into rigorous technical deliverables, loves playing music with his band and playing / making videogames. Let’s connect! ## Work Experience ### Senior Software Engineer @ Home Solutions Jan 2025 – Present ### Independent Game Developer @ Unknown Jan 2022 – Present Creative Lead, Monke Fight (2022-Current) - Building an online multiplayer brawler for PC using Unity, C#, Netcode, Steamworks API; originally as a solo developer, now as part of a small team. - Researched and implemented server-authoritative state management system that handles the gamestate, player connections, etc. according to best practices. Source available on my Github. - Organized meetings, groomed backlog, designed, playtested, and iterated on gameplay. Programmer, Dudestack (2024) - Built physics-based 3D platforming collect-a-thon. 2024 GMTK Jam entry, top 1% most rated, #599 overall out of 6.7k entries. - Implemented character & camera controls, physics mechanics. - Contributed to 6+ other projects using Unity / Godot, including a VR spaceflight game running on the Quest 2. - Basic proficiency with 3D modeling, rigging, texturing and exporting in Blender. ### Software Engineer @ NavLabs Jan 2025 – Jan 2025 - Architected and implementing a production-ready generative AI agent system using Python FastAPI and Ruby on Rails, integrating Gemini LLM for intelligent project management automation, processing real-time requests through server-sent events (SSE) architecture on Google Cloud Run. - Designed and built autonomous AI agent capabilities for AGILE workflow automation, including conversation state management, tool orchestration patterns, and context-aware decision making that guides Product Owners through Sprint 0 processes - Implementing LLM function calling patterns and tool discovery mechanisms, enabling the AI agent to autonomously execute CRUD operations, analyze project data, and generate insights while respecting business rules and authorization boundaries - Implementing front-end in JavaScript; React + Vite ### Consultant @ NavLabs Jan 2022 – Jan 2025 - Delivered an AWS-hosted Appian auditing application serving 25K+ daily users globally; architected an end-to-end solution including interactive dashboards, multi-step wizards, and automated workflows with RESTful API integrations, SSO/SAML authentication, and database architecture (MySQL/MariaDB). - Gathered complex requirements from legal, accounting, and compliance stakeholders; designed a scalable database architecture and process orchestration to meet strict regulatory standards while integrating seamlessly with the existing enterprise ecosystem. - Developed a computer vision pipeline transforming permit documents into structured data for compliance automation with human-in-the-loop workflows. - Built a rapid prototype featuring complete front-end interfaces and backend processing to support a high-stakes sales pitch, helping secure a $1.6M contract with a global consulting firm. - Stepped in as Lead Developer during the project's critical final phase, facilitating AGILE ceremonies and acting as a technical liaison for architects and executives. ### Undergraduate Research Assistant - Collaborative Robotics Lab @ University of Virginia Jan 2021 – Jan 2022 - Invented a novel approach to procedurally generate physically simulated human gestures in Unity3D. - Accelerated data collection by over 6X using Unity Profiler; generated 11M images, over 350K data samples over the course of a week. - Published co-author in NeurIPS 2022. ### President @ Student Game Developers @UVA Jan 2019 – Jan 2022 As President of Student Game Developers at UVA, I oversee and manage the club's functions and executive team. I am the leading voice of the organization, and ensure that programmed events are executed in an organized and professional fashion. The club focuses on hosting student-led game projects which in the past have featured everything from Unity3D-based RPGs developed over the course of multiple semesters, to intense 48 hour game development marathons submitted to global competitions such as the Global Game Jam and the GMTK jam. Our goal is to provide a fun and empowering environment for student programmers, writers, designers and artists to explore game development, and provide them with a strong network of peers and professionals in the field of game development. Projects: - Dillow! (A 3D platformer featuring an Sonic-like armadillo character) ... 3D Artist & Designer - Flint Westwood (A top-down 2D twin stick shooter set in the Wild West) ... Director - Father Jonathan II (A pizzeria cooking simulator with horror elements) ... Lead Programmer & Designer. ### Undergraduate Research Fellow (SURF) @ National Institute of Standards and Technology (NIST) Jan 2021 – Jan 2021 My internship for 2021 focused on an Augmented Reality research project aided by my mentor, Bill Bernstein in the NIST Systems Integration Division, as well as the Extended Reality Visualization team at Lockheed Martin. I developed method for implementing geometry-independent Augmented Reality (AR) assembly animations onto three dimensional CAD files using simple skeletal armatures, a technique widely used in the gaming and entertainment industries in a platform-agnostic way. This technique allows for upstream engineering design changes to propagate through to the AR assembly visualization. Through this harmonization of standards, we may achieve a more automated pipeline for handling animations in industrial AR systems, leading to better interoperability, maintainability, and flexibility. At the end of my internship, I presented my work at a Colloquium to a panel of experts, my mentors at NIST, and some of the other interns working in the Engineering Lab that summer. A video demo of my application is available in the media below ### Salesperson @ JG Construction Jan 2020 – Jan 2021 | Manassas, Virginia, United States ### Cue Career Intern @ Cue Career Jan 2019 – Jan 2020 ### Consulting Intern @ NewPoint Jan 2019 – Jan 2020 | Mclean, Virginia ### Marketing Intern @ Fuze Publishing Jan 2019 – Jan 2020 ### Team Member @ Noodles & Company Jan 2017 – Jan 2017 | Falls Church, Virginia Cook, Cashier, Dishwasher, etc. ## Education ### Bachelor's degree in Computer Science, English University of Virginia ### High School Diploma Marshall High School ## Contact & Social - LinkedIn: https://linkedin.com/in/reza-mirzaiee-5326b5173 - Portfolio: https://www.rezamanuel.com --- Source: https://flows.cv/reza JSON Resume: https://flows.cv/reza/resume.json Last updated: 2026-03-28