Sequin is a virtual production studio intended for creating immersive metaverse experiences. The company develops, creates, and produces augmented reality, extended reality, virtual sets, and XR stages to get projects up and running quickly with less complexity, helping creators to make a virtual place for different projects and live events. At Sequin I:
• Provided creative direction for AR/VR and video game design projects from research to production, ensuring innovative solutions across platforms.
• Expertly synthesized visual artifacts including wireframes, prototypes, personas and journey maps to translate concepts into tangible design solutions.
• Evaluated work across departments to ensure consistency and clarity between design, product management, computer graphics, and engineering teams.
• Conducted comprehensive user testing and evaluation for application features across different devices, ensuring optimal functionality before delivery to QA.
• Provided detailed feedback to the engineering team, fostering a uniform user flow and intuitive experience across applications.
• Mentored teams on human-centered design processes and principles, contributing to professional growth and development within the organization.
• Secured Epic Games MegaGrant to develop a design and collaboration tool tailored for individuals who are unfamiliar or new to Unreal Engine.