# Robert Bailey > Head of Design @ TripLog Mileage Location: Bellevue, Washington, United States Profile: https://flows.cv/robertbailey Designer valued for his critical thinking, communication & insights. With a user-centered design approach motivated by retention, growth, and accessibility. Experienced in leading the design & creation of experiences for businesses and startups. ## Work Experience ### Head of Design @ TripLog Jan 2023 – Present | Issaquah, Washington, United States As the Head of Design at TripLog, I lead the UX/UI design efforts for our app on iOS, Android, and the Web, ensuring a user-friendly and engaging experience. My role also encompasses the design, development, and maintenance of our marketing website, ensuring it resonates with our brand identity and meets our audience’s needs. While I actively contribute to brainstorming sessions for new features and product improvements, my primary responsibility lies in translating these ideas into reality through creative and intuitive design solutions. I oversee all graphic design elements, applying innovative problem-solving skills to enhance product functionality and aesthetic appeal. My hands-on approach and strategic oversight drive the continuous evolution of TripLog, reinforcing our commitment to excellence in design and user experience. ### Lead Designer @ TripLog Jan 2021 – Jan 2023 | Issaquah, Washington, United States Overseeing the design and process of the TripLog Mileage app on IOS, Android, & the Web, including the design and process of TripLogs administrative web dashboard. Focusing on the product's UI/UX across these platforms to expand and improve its capabilities and increase usability. ### Lead Product Designer @ OnLoad Jan 2021 – Present | Issaquah, Washington, United States As OnLoads Lead Product Designer, it is my responsibility to examine and develop clean and effective processes for the use of mobile & web applications in the trucking industry. OnLoads mobile design offers an innovative approach to the process of streamlining the activities of the trucking industry through simple UI and streamlined processes. ### Designer @ RBD Media (personal brand) Jan 2016 – Present | Greater Seattle Area Portfolio: www.RBD.media Providing solutions to creative problems for client projects in UX/ UI, Web Design, Visual Design, Production Design, and Motion Graphics. ### UX/ UI Designer @ Studio Madreselva Jan 2020 – Jan 2021 | Miami, Florida, (Remote; onsite) Helped the team to use internal designs of a new site to build a custom e-commerce site that would be converted into a Shopify theme. • Re-aligned conflicting design goals, working with the business owner and their team to identify solutions that wouldn't add costs. • Iterated 18 rounds of designs, developing custom UI & interaction elements across 16 responsive webpages in 4 breakpoints. • Explored 2 services & custom code for integrating a product-message while working within the platform's constraints. • Tagged & converted the site into a Shopify theme, and established their e-commerce storefront. ### Web Designer @ Senku Arts Inc Jan 2020 – Jan 2020 | Seattle, Washington, United States (remote) Worked to bring the studio's web presence up to modern standards. Refocusing the business to refocus their online efforts and consolidate their web presence to save money. • Worked with the owner to identify content from the business's 2 existing websites to maintain relevant features. • Produced low-fidelity mockups and wireframes over 3 rounds of iteration to produce a style & UI approach that reflected their goals • Consolidated the brand into a single website, leading to a 77.5% reduction of overhead costs while improving the client-side experience. • Added security with a new hosting platform, improving analytics accuracy and securing incoming & outgoing data. • Provided CMS driven content management, with added e-commerce solutions to address existing products on other platforms. ### UX/ UI Designer @ Studio Madreselva Jan 2019 – Jan 2020 | Miami, Florida (remote) Lead the design and implementation of a basic custom e-commerce website for the business using Adboe XD, Figma, and Webflow. • Investigated 4 design styles, iterated over 48 wireframes, and further refined them into 25 mockups selected from the top 3 designs. • Designed & built 2 prototypes on Adobe XD, then Figma, changing to work live with their team to make UI/ UX decisions before development. • Created a custom responsive website while integrating swiper.js, a JS library of carousel sliders that are more flexible on mobile. ### UX/ UI Designer @ PressHound Jan 2019 – Jan 2019 | Bellevue, Washington, United States Designed layouts & graphics to replace the companies bootstrap site by creating a landing page featuring Lottie animated graphics and a parallax interaction. • Illustrated & animated a vector-based triggerable web component made it After Effects and implemented it with the Lottie framework. • Crafted a parallax interaction as part of their landing page's hero banner and developed a single landing page • Designed, wireframed, prototyped, redlined, and built a landing page that included a parallax interaction for the page's hero banner. ### Design Intern @ PressHound Jan 2018 – Jan 2019 | Bellevue, Washington, United States Provided a range of design support to the startup Presshound in their efforts to promote and develop their web app. • Worked with the development team, incorporating feedback to craft UI patterns & redlines for the startup's web-app. • Produced 6 graphics, 2 illustrations, a range of icons, 1 logo, and other promotional visual design work for web & print. • Assembled a website using a bootstrap template of pre-built sections of HTML, CSS, and JS. ### Quality Assurance Tester @ Mobius Industries USA, Inc. Jan 2015 – Jan 2015 | Kirkland, WA Provided quality assurance to ArenaNet’s Guild Wars 2: Heart of Thorns expansion. Working as part of a team to tackle chunks of content to provide feedback, bug reports, and testing. Most notably my responsibilities included the following among others: • Content Verification • Running Test cases • Build stability Verification • Ad-hock ### Quality Assurance Tester, Console Closers Team @ Bungie Jan 2014 – Jan 2014 | Bellevue, Wa Designed a broad range of test cases to ensure system health and stability of builds for Bungie’s Console Closers team in support of Destiny 1’s impending release. Providing cross-platform testing, bug reporting, and self-driven ad-hoc testing through creative problem solving to help successfully launch Bungie's best-selling new franchise. • Managed daily test cases while seeking high-priority bugs to assure the usability of builds before being distributed to the studio at large. • Worked with my team to rapidly address single-player, co-op, and story progression on PS3 & PS4 to certify build stability. (contract: Randstad) ### Jr Technical Animator, Kinect Team @ Microsoft Jan 2013 – Jan 2013 | Redmond, Wa Created a range of 3D motion maps to produce animated data points for Microsoft’s Kinect team to advance the Kinect’s user-tracking. Working to rapidly arrange & animate data points to address the need to improve usability for their consumers. • Created a multitude of animated motion maps using Kinect telemetry, ranging from small and simple to large and complex to aid in the creation of a more robust algorithm for the device. (contract: Teksystems) ### Visual data Specialist I, Google's Global Team/ Special Projects @ Google Jan 2011 – Jan 2012 | Bothell, Wa Performed GIS based mapping on proprietary-business development tools in support of Google’s Global & Special Projects Teams. Visually designing and iterating improvements to existing Google Map’s data-sets throughout Europe and the Pacific. Gathered data points and followed design parameters to adhere to local traffic laws, regulations and conventions. • Meticulously examined ticketed regions of satellite imagery for roadways, paths and intersections to accurately map and enhance usable paths with their regional legal user interactions. • Researched & mapped universities and zoo’s through Spain for the Special Projects team. Providing accurate and detailed maps for navigation used by thousands of daily users. • Strived to maintain a high quality of work while meeting team-driven quotas to help provide and ensure a great user experience for one of Googles most popular services (Contract: Randstad) ## Education ### Associate of Arts - AA in Digital Media Arts Bellevue College ### Game Production - 3D Modeling / 2D Art FuturePoly ### Fine/Studio Arts in General Paradise Valley Community College ## Contact & Social - LinkedIn: https://linkedin.com/in/rbd-media - Website: https://www.rbd.media --- Source: https://flows.cv/robertbailey JSON Resume: https://flows.cv/robertbailey/resume.json Last updated: 2026-02-23