Experience
2024 — Now
2024 — Now
San Francisco, CA
Accounting Engineering
2024 — 2024
2024 — 2024
Lead development for the Starfury MMO project as well as heading development for UGC tooling.
2021 — 2024
2021 — 2024
Worked on Super League Gaming's "Minehut" product supporting 83MM MAU.
• Partnership Events
Worked closely with major brands like Disney, Netflix, Amazon, Twitch, Nickelodeon, and Frigo to develop in•game experiences and games for players.
• Games Developed
• Escape (Nickelodeon E-Sports Challenge)
• Air Dash (Minehut Network)
• Cheeseheads Obstacle Course (Frigo)
• Temple of the Elements Series (4 games) (Twitch)
• Shards of the Void (Twitch)
• Triathlon (Twitch)
• Scavenger Hunt (Minehut)
• Minehut Cosmetics
Developed a fully-fledged cosmetics system for the Minehut network which allowed players to earn, purchase, equip and salvage cosmetics. System included a lootbox system and fully-functional shop based on in-game currency where users could spend "gems" from salvaging their cosmetics to purchase other items on the network.
• Minehut Events
Developed software allowing us to easily architect events for our Minehut users, features allowed rewarding players, used closely with brand activation to allow players to receive branded items they could showcase on the network.
• Minehut Ranks
Spearheaded development for subscription ranks on Minehut, allowed users to subscribe, upgrade, downgrade, and cancel their rank as well as updating the front end for Minehut's rank purchase page.
2021 — 2021
2021 — 2021
Virginia, United States
Developed software for Havoc Games minecraft server "The Mining Dead", developed updates for major gameplay systems such as "Air Drops" and in-game currency shops.
Education
North Carolina State University