# Rob Howell > Senior Environment Artist Location: San Francisco, California, United States Profile: https://flows.cv/robhowell I am a skilled, versatile, and passionate artist seeking a collaborative environment that fosters growth and development within a team setting. With over a decade of experience in real-time modeling, texturing, and world-building for AAA games, I excel at learning and adapting to overcome production challenges. Proficient in Maya, Substance, ZBrush, and Unreal Engine, I have a proven history of collaborating across disciplines, managing teams, and delivering immersive environments. ## Work Experience ### Senior Environment Artist @ Bit Reactor, LLC Jan 2025 – Present ### Senior Environment Artist @ Brass Lion Entertainment Jan 2025 – Jan 2025 ### Senior Level Artist @ Firewalk Studios Jan 2023 – Jan 2024 | San Francisco Bay Area Shipped Titles - Concord ### Level Artist @ Firewalk Studios Jan 2022 – Jan 2023 ### Environment Artist @ Sledgehammer Games Jan 2020 – Jan 2022 | Foster City, California, United States Shipped Titles - Call of Duty: Modern Warfare 3 - Call of Duty: Vanguard ### 3D Production Manager @ Aechelon Technology Jan 2020 – Jan 2020 | San Francisco Bay Area ### 3D Production Supervisor @ Aechelon Technology Jan 2019 – Jan 2020 | San Francisco Bay Area ### 3D Production Lead @ Aechelon Technology Jan 2018 – Jan 2019 | San Francisco, California ### Senior 3D Modeler @ Aechelon Technology Jan 2016 – Jan 2018 | San Francisco Bay Area ### 3D Modeler @ Aechelon Technology Jan 2015 – Jan 2016 | San Francisco ### 3D Artist @ Heartwood 3D Jan 2014 – Jan 2015 | San Mateo Modeled and textured assets for training application Create animations based on operating manuals Test daily builds and log bugs Fix art and animation bugs ### Supervisor @ Levi Strauss & Co. Jan 2014 – Jan 2014 ### Stock Lead @ Levi Strauss & Co. Jan 2010 – Jan 2014 | San Francisco Bay Area Oversee back of house of operations Track team productivity and develop team to meet the needs of the business Ensure that product standards are maintain throughout store ### 3D Artist @ Massive Black Jan 2012 – Jan 2013 Assisted in developing asset lists and managed and organized them using Podio Modeled high resolution assets and used them to bake the detail onto the game res assets ### Producer @ Wild Wild Western Jan 2012 – Jan 2013 Developed the core concept of the project Designed modeled and textured gameplay spaces Ran playtest sessions, logged all player feedback and bugs Managed and directed artists on the project ### Contract Artist @ Donnerwood Media/Open Wager Jan 2013 – Jan 2013 Work with the team to rapidly prototype environments for upcoming iPad app Modeled high and low poly assets Created texture sheets that could easily be implemented into texture atlas ### Contract Artist @ Floored Jan 2013 – Jan 2013 Modeled and textured low poly furniture for use in virtual spaces ### Contract Artist @ NAVTEQ Jan 2010 – Jan 2010 | Wayne, PA Modeled and textured landmarks for use in the Gamebyro Engine. ### Product Designer / 3D Artist @ Think Up inc Jan 2009 – Jan 2010 | West Berlin, NJ Modeled prototype products in 3DS Max Created conceptual designs for new products ## Education ### MFA in Game Design Academy of Art University ### Bachelor of Science in Media Arts and Animation The Art Institute of Philadelphia ## Contact & Social - LinkedIn: https://linkedin.com/in/rob-howell-a91b2b14 - Website: https://www.artstation.com/yakzsmelk --- Source: https://flows.cv/robhowell JSON Resume: https://flows.cv/robhowell/resume.json Last updated: 2026-04-05