# Rohan Patel > Gameplay Engineer at WWE 2K (Visual Concepts) Location: New York City Metropolitan Area, United States Profile: https://flows.cv/rohanpatel Hi Reader. I am a Gameplay Programmer skilled in C++, 3D mathematics, and Linear Algebra. I love prototyping gameplay features while closely working with the design team. I have experience with modern engines including Unreal Engine 4 and Unity. ## Work Experience ### Gameplay Engineer @ Visual Concepts Jan 2022 – Present | Los Angeles Metropolitan Area Working as a gameplay engineer with a core gameplay team. -Engineering gameplay modes, architecture, and low-level logic. -Creating efficient data systems that streamline the content creation process for designers ### Gameplay Software Engineer @ The Meta Jan 2021 – Jan 2022 ### Gameplay Programmer Intern @ Epic Games Jan 2020 – Jan 2020 | South Jordan, Utah, United States Responsibilities: - Prototyped new gameplay features while closely working with designers and understanding their requirements. - Created data assets for designers making it convenient to use features. - Created parent class for driving animations for new gameplay content. - Fixed complex bugs related to various gameplay features such as Fortnite Fishing, Vehicles, and core gameplay, thus improving game stability and supporting the team in releasing features on schedule. ### Gameplay Programmer, UI Programmer @ Dead Thread Games Jan 2019 – Jan 2020 | Salt Lake City, Utah Responsibilities: - Built a precise interactable system for pickups and objects. - Created interfaces in C++ for interactions and common functionalities. - Rapidly prototyped objects in Blueprint for design review and iterated and polished them while closely working with Design and QA team. - Converted blueprint classes to C++ and created base classes for Actors having similar functionalities, played a crucial role in designing C++ base classes. - Implemented all UI features for the game. - Solved critical mechanics problems using applications of 3D Math and Linear Algebra. - Added Steam Achievements. Team size: 17 including Engineers, Designers, Artists and Producers We Went Back is a psychological survival horror game available on Steam for free to play. Dead Thread Games in an Indie student game development studio based in Salt Lake City Utah. Download Game on Steam: www.store.steampowered.com/app/1218250/We_Went_Back/ ### Gameplay Software Engineer (RA) @ The GApp Lab Jan 2018 – Jan 2020 Graduate Research Assistant I worked as a Gameplay software developer and designer at The GApp lab under the Center for Medical Innovation Department at the University of Utah. My roles and responsibilities include. - Create and iterate application features based on client requirements. - Provide and present a technical solution to medical problems shown by doctors and research coordinators. - Maintain database for currently working applications and games. - Design and Prototype tutorials for applications under strict deadlines. - Present my work every two weeks to clients, get feedback and discuss further steps in development. - Create detailed documentation on the code base as well as other major technical parts of the whole project at the end of the term. ### International Student Ambassador @ University of Utah Jan 2019 – Jan 2019 | Greater Salt Lake City Area Worked as a student ambassador for international student and scholar services. - Provided assistance to incoming international students to the University of Utah. - Handled social media account for the international student department. - Provided campus tours to and gave a brief introduction of the campus to international students. ## Education ### Master's degree in Entertainment Arts and Engineering (Video Game Development) University of Utah ### Bachelor of Engineering - BE in Information Technology Gujarat Technological University ## Contact & Social - LinkedIn: https://linkedin.com/in/rohan-patel7 --- Source: https://flows.cv/rohanpatel JSON Resume: https://flows.cv/rohanpatel/resume.json Last updated: 2026-04-13