# Rosemary Campbell > Professional Computer Toucher Location: San Francisco, California, United States Profile: https://flows.cv/rosemary I build tools and systems that make other peoples’ jobs easier—thereby helping them get back to their lives faster. I also co-run a small tech and art organization called Galaxy Brain that is a Risograph printer, small press, podcast production studio, and boutique digital product shop. Yes, all of those things. ## Work Experience ### Senior Software Engineer @ Bindery Books Jan 2024 – Present ### Creative Partner @ Galaxy Brain Jan 2019 – Present Galaxy Brain is a Risograph printer, small press, podcast production studio, and boutique digital product shop. Yes, all of those things. Here are some things we've done that I'm particularly proud of: • In February 2020, we started a semi-educational podcast called Thought and a Chaser to accompany our wine publication, Adult Juice Box. I am a co-host as well as the primary audio editor; I also wrote, performed, and recorded the theme song. • In March 2020, we launched VictoryPic, a Slack app that makes it quick and easy to take and share selfies with your team to celebrate victories (and commiserate defeats) ### Senior Software Engineer @ Parabola Jan 2023 – Jan 2024 | San Francisco, CA ### Engineering Manager @ Parabola Jan 2021 – Jan 2023 | San Francisco, California, United States ### Senior Software Engineer / Frontend Tech Lead @ Parabola Jan 2020 – Jan 2022 | San Francisco, California, United States ### Software Engineer @ Patreon Jan 2019 – Jan 2020 I worked as a both a product engineer and a frontend infrastructure engineer at Patreon, during which time I: • Wrote a suite of tools that standardized API pagination behavior. This cut down on bugs, cumulatively saved weeks of time on subsequent projects, and allowed more junior engineers to confidently build new features with complex data needs. • Led refactor projects on Posts and Messages, two large legacy features that are crucial to Patreon's ~100,000 creators. This effectively unblocked further development on these features; one testimonial from a colleague held that the Posts rewrite reduced the timeline of one of her related projects from one month to one week. • Contributed to Nion, an open-source API state management library used pervasively across Patreon's frontend codebase. Wrote documentation, increased test coverage, fixed bugs, and added new features to improve developer experience. ### Engineering Manager @ Patreon Jan 2018 – Jan 2019 I led the Creator Revenue team from soon after its conception through to launching its first major feature. In service of that, I: • Formalized a drum-tight scrum process with quick, effective, minimal meetings • Worked with my product manager to create and maintain a coherent backlog several sprints ahead • Coached my 5 reports to the next stages in their careers—two of my former reports now have "senior" in their titles, and one has successfully jumped into product management. It was a tumultuous time in the engineering organization, and I tried my best to make our team a bubble of calm and normalcy within which we could focus on our work and the growth of our team. ### Software Engineer @ Patreon Jan 2017 – Jan 2018 ### Web Developer @ Atlassian Jan 2016 – Jan 2017 | San Francisco • Built and launched the Atlassian Community product from the ground up with a team of three engineers and two designers. We met a tight deadline in order to launch in time for Atlassian Summit 2017. • Established a Javascript and Sass toolkit of re-usable interactive components, enabling our team to work quickly within Atlassian's then-brand-new AtlasKit design system. Notably, we were the first team to launch a live product in the new system. • Reduced workload for customer support by building a robust and searchable Q&A feature (a la StackOverflow) in which customers could solve their own issues. ### Lead Web Developer @ Mule Design Studio Jan 2014 – Jan 2016 I built sites, design systems, and prototypes for Mule's many clients. A few notable projects and accomplishments: • Our redesign for the Audubon Society increased social media engagement 1000%—I know that sounds fake, but it's the actual metric. The complete responsive design system I built was also featured in Ethan Marcotte's book, Responsive Design: Patterns & Principles. • In 2016, I formalized some of the Sass patterns we'd been accruing into Geodesic, a configurable open-source Sass framework. Geodesic was simple enough that our designers could use it to build their own components once a design language had been established. Standardizing on Geodesic also meant that developers could more easily juggle projects, since the architecture was shared between them. I became Mule's lead web developer in late 2014, which is the managing position for the technical side of the shop. My responsibilities included technical planning for our design projects, recruiting other developers, managing relationships with third-party vendors, and acting as the de facto IT manager. ### Senior Web Developer @ Moovweb Jan 2012 – Jan 2014 ### Web Developer @ WorkHabit Jan 2012 – Jan 2012 ## Contact & Social - LinkedIn: https://linkedin.com/in/rosemarydotworld --- Source: https://flows.cv/rosemary JSON Resume: https://flows.cv/rosemary/resume.json Last updated: 2026-03-22