# Rose Peng > Creative director, artist, game developer. Ex-Meta, Ex-Magic Leap, Ex-IBM Location: Sunnyvale, California, United States Profile: https://flows.cv/rosepeng Experienced and versatile designer with over eight years in the XR/spatial computing industry. My expertise in user experience, game development, and visual arts converges to provide a unique perspective for designing for this new age of mixed reality. I excel in collaborating with highly technical teams and adapting to the rapidly evolving landscape of emerging technologies. I am always actively contributing throughout the entire product development lifecycle to ensure user-friendly, intuitive, and delightful experiences. My commitment to continuous exploration and iteration in my work drives me to craft designs that are thoughtful, delightful, minimal, and solve problems in unexpected ways. Design is not just a profession but a passion ingrained in my DNA. Beyond my professional pursuits, I actively participate in game jams and am creative lead of my indie team, Cosmic Adventure Squad. From characters and environments to game design, UI, and marketing materials, I orchestrate the complete visual experience. Let’s connect and explore how my skills can contribute to your team’s success! ## Work Experience ### Co-Founder & Creative Director @ Cosmic Adventure Squad Jan 2011 – Present As the lead creative director and sole artist on the team, I drive the visual conception of every project and collaborate closely with the engineer on game design to shape the overall experience from concept to play. I create 100% of the visual assets across 2D, pixel art, 3D, and more, including characters, backgrounds, UI, animations, and marketing materials. Notable games include: Deepest Sword: a physics-based side scroller that has over 500k downloads and 1 million plays across multiple platforms. Free on Steam. Coin-Op Kid: A puzzle game that won 1st place in the Overall, Fun, and Theme categories for Ludum Dare 44 out of over 4000 entries. Packets, Please: A Post-Net Neutrality simulator that tackles concepts of free speech and received an article published on Vice Motherboard. ### Lead Product Designer @ Meta Jan 2019 – Jan 2023 | Menlo Park, California Lead designer and design systems owner on Horizon Worlds, a VR social platform focused on creation, socialization, and play. Collaborated with XFN partners across different disciplines: PM, Product design, engineering, research, audio design, and content design. Worked across the design spectrum from initial concepts, to wireframes/mockups, to the final visual polish. Built engaging worlds using the Horizon tools along with a team of game designers and artists. Strove for consistency and attention to detail across the whole of Horizon UI systems, spanning several pillars and product areas. Owner of several projects within Horizon. A liaison between the art and design teams, leading conversations and collaborations between the two. ### Interaction Designer @ Magic Leap Jan 2017 – Jan 2019 | Sunnyvale, California Delivered the Magic Leap Lumin OS Settings application, which I was design lead of. Collaborated cross-functionally with numerous other teams to ensure coverage of all user-facing controls needed in the settings. Worked with researchers, eye tracking engineers, and human factors to ensure proper calibration and fitting for first-time users in the out-of-the-box-experience. Also made contributions to the Social applications, helping to design the avatar creation flow, social interactions, and user profiles. Worked on concepts for a MR native, room-aware 3D browser. ### UX Designer @ IBM Jan 2015 – Jan 2017 | San Francisco, California I worked on Immersive Insights, a Mixed Reality data visualization application for the Microsoft Hololens. While there I conducted research in the AR/MR sector, applied my game development background by modeling, animating, and prototyping in Maya and Unity, and applied design thinking methodologies to address the needs of our target users -- enterprise data scientists -- to make sure the visualizations are intuitive and informative. Past Project: Data Science Experience, an all-in-one platform for data scientists to research, create, and collaborate. ### Graduate Research Assistant @ Georgia Institute of Technology Jan 2013 – Jan 2015 I worked on designing and developing the original vision of Particle in a Box, a game that teaches the fundamentals of quantum physics. I gathered an interdisciplinary team of designers, developers, and physicists to develop and ultimately release Particle in a Box, which has since won the Student's Choice Award for the Serious Games Showcase & Challenge at I/ITSEC. ### User Experience Design Intern @ IBM Jan 2014 – Jan 2014 | Raleigh-Durham, North Carolina Area I worked on an Extreme Blue project team in which we designed and built two componentize-able iOS applications targeting customers and store employees in the retail space. Having been the only designer on a team of developer interns and an MBA intern, collaboration and communication were key to a successful product. By the end of the internship, we had presented our application at the IBM headquarters in Armonk, NY in front of dozens of IBM executives in various branches of IBM. ### 2D Artist / Technical Artist @ Eyes Wide Games Jan 2012 – Jan 2013 I started at EWG as an illustrator, and my Georgia Tech background proved to make me an indispensable UI artist and designer as well. During this time I worked on concept art, 2D animation, user interface design, and technical art for web (Flash) games. I work on two published licensed games: Top Gear Speed World for BBC Worldwide, and The Walking Dead Social Game for AMC. ### 2D Artist / UI Designer @ Thrust Interactive Jan 2011 – Jan 2011 | Atlanta While at Thrust Interactive, I worked on an original, published mobile game titled Boomblastica. As one of two artists on the game, I created characters, backgrounds, and UI art, as well as promotional material and the website design. I also worked on 2D art assets for sponsored games-- with clients including the American Cancer Society and Arthritis Foundation. ### Vector Artist @ Atlanta Embroidery and Twill Jan 2010 – Jan 2011 | Doraville, Georgia This part time job included designing, digitizing, and editing logos for tackle twill and embroidery on athletic apparel. I oversaw the vinyl cutters and embroidery machines the artwork was sent to. Clients include sporting goods team dealers, manufacturers, and distributors. ### Art Director @ Georgia Institute of Technology Jan 2009 – Jan 2011 Undergraduate student research for the Emergent Game Group. My undergraduate research work focused on art direction for the ongoing emergent massively multiplayer game, Mermaids. This involved redesigning the player characters, which I conceptualized, modeled, textured, and rigged. I also pencilled and inked characters for a promotional comic book presented at the 2011 MerCon in Las Vegas. ### Art Intern @ Playmotion LLC Jan 2006 – Jan 2007 | Atlanta, GA I worked closely with a mentor to created both 2D and 3D art for contracted games and experiences that feature motion gaming technology. I contributed to the Red Bull Flugtag experience and an installation at the Children's Museum of Atlanta. ## Education ### Master’s Degree in Human Computer Interaction Georgia Institute of Technology ### Bachelor of Science (B.S.) in Computational Media Georgia Institute of Technology ## Contact & Social - LinkedIn: https://linkedin.com/in/rose-peng - Website: http://www.rosepeng.com --- Source: https://flows.cv/rosepeng JSON Resume: https://flows.cv/rosepeng/resume.json Last updated: 2026-04-08