Team Lead - Content Creation, Consumer Electronics Group
* Released a suite of AAX/VST/AU plugins as part of the Dolby Atmos content creation ecosystem (Dolby Atmos Music Panner, Dolby Atmos Binaural Settings, Dolby Atmos Upconverter, Dolby LTC Generator)
* Built an internal plugin platform to quickly turn spatial Atmos prototypes into various released products
* Created several plugin prototypes for in-house testing as well as external users, one of which was integrated into an update of Apple Logic Pro
* Focus on modern C++17 development, unit testing, continuous integration to help improve product reliability during development
Sound Technology Platform Development, Advanced Technology Group
* Built high-performance signal processing libraries in C based on reference Matlab implementations, for multiple platform and embedded systems
* Developed Python packages with CFFI to rapidly test C libraries in Python- the technique is now used broadly in multiple geographies throughout the organization
* Hosted music/tech industry events at Dolby
* Gave talks on code quality and TDD at Dolby offices and conferences around the world