# Ryan Shee > Software Engineer Location: Daly City, California, United States Profile: https://flows.cv/ryanshee I break things, then fix them in exchange for story points. ## Work Experience ### Software Engineer – on assignment at Meta @ Tundra Technical Solutions Jan 2025 – Present - Improved React UI workflows for Meta Horizon by implementing real-time asset download progress and simplifying complex modal state logic - Increased automated test coverage from 40% to 80%, reducing build failures by 30% - Improved deployment safety by removing legacy code and introducing feature flags for controlled rollouts ### Software Engineer @ Capital One Jan 2022 – Jan 2024 | San Francisco Bay Area - Frontend engineer for The Exchange, an internal digital asset manager and marketplace for Capital One that serves 14,000 MAU - Collaborate with a product managers, designers, other engineers, and stakeholders to improve UX on internal digital asset management site - Conduct code reviews, lead unit test coverage initiative within team, and ensured reliability of production code ### Software Engineer II @ Lumos Labs (Lumosity) Jan 2020 – Jan 2021 - Shipped Figment to the App Store with a multidisciplinary team - Led design, development, and maintenance of A/B testing system, guiding product decisions to increase DAU by 13% - Boosted DAU by 9% by architecting daily streak system - Increased day 1 returning users by 12% by improving new user UX flow ### Software Engineer I @ Lumos Labs (Lumosity) Jan 2019 – Jan 2020 | San Francisco Bay Area - Shipped an updated, standalone version of Train of Thought, Lumosity's #1 most popular game - Released bug fixes and improvements to 8 live games ### Game Engineer Intern @ Lumos Labs (Lumosity) Jan 2018 – Jan 2019 | San Francisco Bay Area - Shipped over 10 WebGL games ported from Flash - Led initial Flash port towards release-ready, and created and maintained documentation to aid artists and other engineers on the porting process - Resolved a major issue where player scores on ported games were down 10% ### Lead Instructor @ Mission Bit Jan 2016 – Jan 2018 | San Francisco Bay Area - Instructed a game design and development courses for students with little to no programming experience - Articulated core game design concepts such as MDA, loops, systems design, and critical analysis for a high school audience ## Education ### Computer Science: Computer Game Design University of California, Santa Cruz ## Contact & Social - LinkedIn: https://linkedin.com/in/ryanzshee - Portfolio: https://ryanshee.com/ --- Source: https://flows.cv/ryanshee JSON Resume: https://flows.cv/ryanshee/resume.json Last updated: 2026-04-11