# Sabrina Settle > Bridging the gap between Design + Engineering | Frontend Engineer | Design Engineer | UX Designer | Product Designer | Visual Designer Location: Greater Philadelphia, United States Profile: https://flows.cv/sabrinasettle I am a product-minded technologist who blends UX, engineering, and analytics to design and deliver user-driven solutions. With a holistic knowledge of software, from ideation to deployment, I can provide elegant solutions to complex problems. As a versatile generalist with a passion for exploring these diverse fields, I bring a unique approach to problem-solving and storytelling. Read more about me below! ↘︎ ⏲️ QUICK FACTS ✺ 5+ years designing and developing software, ranging from video games to B2C applications ✺ Experience with multiple start-ups and initiatives, contributing to their growth and success ✺ Bachelor's degree in Fine Art and History of Art from Goldsmiths College, University of London ◆ Lived and worked in 3+ countries, bringing a global perspective to my work 🖋️ DESIGN SKILLS ✺ User Experience Design (UED) ✺ Interaction Design ✺ User-centered Design ✺ Design Thinking ✺ Wireframing ✺ Prototyping ✺ UX Writing ✺ Design Systems ✺ Accessible Design (WCAG) ✺ Information Architecture ✺ Web Design 🔍 RESEARCH SKILLS ✺ User Personas ✺ Competitive Analysis ✺ A/B Testing ✺ Card Sorting ✺ Usability Testing ✺ Co-designing ✺ Workshopping ✺ User Journey Mapping ✺ Surveying ✺ Interviewing ✺ Storyboarding 🛠️ TECHNOLOGIES ✺ Figma ✺ FigJam ✺ Miro ✺ Maze ✺ Jira ✺ Adobe Illustrator ✺ Adobe Photoshop ✺ Pen & Paper ✺ GitHub ✺ Git ✺ HTML ✺ CSS ✺ JavaScript ✺ React ✺ Typescript ✺ SQL ✺ NoSQL I'm passionate about web design, art, programming, and video games, and I enjoy meaningful conversations around these topics. If you share these interests, reach out and say hi! And if you are looking to collaborate, let's team up and create something extraordinary together! 🌐 Check out my work at www.sabrinasettle.vercel.com ✉️ Feel free to DM or email me at sabrinasettle.for.more@gmail.com 💬 I'm more than happy to chat with you, even grab a coffee! ## Work Experience ### Product Designer @ Setsa Studio Jan 2023 – Present At my studio, I provide UI/UX, branding, and graphic design services and solutions. My work has included designing MVPs, landing pages, and design systems to enhance engagement and usability for startups and early-stage companies. Through research-driven design, I help clients refine their product experiences and increase user retention. Key Wins: ▪︎ Sonable – Designed the information architecture, low-fidelity frames, and a scalable design system, while also creating brand guidelines and a logo to establish a strong foundation for future growth. ▪︎ VoidOrigin – Conducted a user experience study with a 10-person focus group, redesigned the landing page for accessibility and engagement, and iterated through multiple design cycles, leading to a 2% increase in sign-ups and a 5% improvement in retention. Why This Work Matters: Freelancing gives me the opportunity to collaborate closely with founders and build products from the ground up. I love translating business goals into functional, user-centered designs, helping businesses move from idea to execution. ### Senior UX Designer @ KeelWorks Foundation Jan 2024 – Jan 2025 I lead a small but dynamic team of 3 UI designers, improving user experiences for a 0 -1 key workforce management app for 400+ users. We’re focused on refining our design system, enhancing responsiveness, and fostering a collaborative environment. What I’m Driving: ▪︎ Design System Expansion: Leading the development and expansion of our design system to improve consistency and streamline collaboration across teams. ▪︎ Design System & UI Improvements: Leading the enhancement of key UI elements, including modals, to create a more intuitive and cohesive experience across the app. These updates help improve usability and align with our larger design system goals. ▪︎ Team Leadership & Development: Guiding my team through the design process, ensuring consistent, user-centered solutions. Regular feedback sessions empower designers to take on more responsibility and create impactful designs aligned with both user and business needs. ▪︎ Cross-Team Collaboration: Actively leading discussions with devs and product teams to ensure design solutions align with product goals and deliver the best user experience. Fostering stronger communication and alignment across teams to create seamless, high-impact designs What Gets Me Excited: I’m passionate about helping my team grow, while also making sure our designs are pushing the boundaries of what’s possible. Watching the team evolve and seeing the impact of our design work on the product keeps me motivated to keep driving change and innovation. ### UX Designer @ KeelWorks Foundation Jan 2023 – Jan 2024 I modernized security for an internal application handling sensitive employee data, improving authentication and onboarding experiences while establishing a scalable design system. By collaborating with cybersecurity SMEs and engineering teams, I helped drive an 88% increase in security and 50% reduction in design debt across products. How I Made an Impact: ▪︎ Designed and architected an accessible employee hub, increasing utilization by 40% through optimized onboarding and resource centralization. ▪︎ Built and implemented a design system with 80+ components, improving consistency and cutting design time by 50%. ▪︎ Led UX initiatives in an agile development cycle, ensuring alignment between design, product, and engineering for a high-quality delivery within six months. Why This Work Mattered: This project challenged me to think beyond UI design and dive into security best practices. Collaborating with cybersecurity experts, I learned how to balance usability with security, making essential systems safer without adding friction for users. ### Full Stack Engineer @ Trend Jan 2022 – Jan 2022 I collaborated with the founder and design team to bring Figma designs to life, optimizing frontend performance and improving user retention. By leveraging Mixpanel analytics, I identified drop-off points and implemented solutions that boosted retention by 5% in one month. Key Wins: ▪︎ Developed UI components that increased design consistency and improved satisfaction by 10%. ▪︎ Used Mixpanel analytics to drive targeted UX enhancements, boosting retention by 5%. ▪︎ Optimized frontend performance, reducing load times by 15%. What Made This Project Exciting: This role sharpened my ability to combine analytics with design. Seeing how small UI/UX tweaks could significantly improve user engagement and retention was an eye-opener. ### Frontend Engineer @ AssetDash Jan 2021 – Jan 2021 I revamped the HTML and CSS structure, improving accessibility scores by 20% and ensuring WCAG compliance. Additionally, I led the design and development of an admin dashboard, streamlining operations and boosting efficiency. How I Made an Impact: ▪︎ Spearheaded an admin dashboard redesign, improving workflow efficiency by 66%. ▪︎ Developed 5+ key frontend features using React and TypeScript. ▪︎ Contributed to investor presentations, accelerating early-stage milestones. What Stood Out to Me: Working on an early-stage product meant I had to move fast, think strategically, and iterate quickly. I loved seeing my work play a direct role in shaping how investors saw the product. ### Software Engineer Intern @ 42 Silicon Valley Jan 2020 – Jan 2020 | Fremont, California, United States I designed and launched a Ruby on Rails dashboard that tracked the progress of 500+ students, improving administrative insights. During COVID, I also updated a legacy system to facilitate meal pickups for 100+ students, working directly with cafeteria staff. Key Wins: ▪︎ Led the development of a new dashboard, centralizing student progress tracking. ▪︎ Built an API-integrated update for meal pickups, ensuring accessibility for students. ▪︎ Assisted students with troubleshooting and improved data accuracy through API scripts. Why This Work Mattered: This internship showed me the real-world impact of tech. The meal pickup system made a tangible difference in students' lives, proving that good design and engineering can solve meaningful problems. ### Programming Instructor @ CAMP EDMO Jan 2018 – Jan 2018 | San Francisco, California, United States As an instructor, I taught programming basics, 3D modeling using Blender, and game creation with JavaScript and Lua to 5th to 8th graders. I guided students through structured lessons and provided hands-on assistance, making complex concepts accessible and engaging for young learners. Key Wins: ▪︎ Delivered lessons on game development and 3D modeling, helping students understand key programming concepts in JavaScript and Lua. ▪︎ Assisted students in creating their own game projects and virtual worlds, fostering both creativity and technical skills. ▪︎ Supported students’ growth by providing individualized help during practical exercises and projects. Why This Work Matters: I’m passionate about mentoring the next generation of creators, helping them build a solid foundation in game development and digital design. Teaching these subjects sparked students’ interest in technology and innovation. ## Education ### Master’s Degree in Computer Games Art and Design Goldsmiths, University of London ### Bachelor’s Degree in Fine Art and History of Art Goldsmiths, University of London ### Computer Science 42 Silicon Valley ### High School Diploma in Visual Arts Ruth Asawa School of the Arts ## Contact & Social - LinkedIn: https://linkedin.com/in/sabrina-settle - Portfolio: https://sabrinasettle.vercel.app --- Source: https://flows.cv/sabrinasettle JSON Resume: https://flows.cv/sabrinasettle/resume.json Last updated: 2026-03-31