# Sam Fuller > Senior Software Engineer at Riot Games Location: San Francisco, California, United States Profile: https://flows.cv/samfuller A proficient, experienced programmer with a passion for computing, technology and software development. ## Work Experience ### Senior Software Engineer @ Riot Games Jan 2023 – Present | San Francisco Bay Area ### Senior Build Engineer @ Striking Distance Studios Jan 2023 – Jan 2023 | San Ramon, California, United States I maintain a high-volume cloud-based build system and lead pre-submit validation tooling for our Unreal Engine based games. ### Build Engineer @ Striking Distance Studios Jan 2021 – Jan 2023 | San Ramon, California, United States ### Software Engineer II @ Electronic Arts (EA) Jan 2017 – Jan 2021 | Sacramento, California I am part of the Tech and Tools team for Star Wars: Galaxy of Heroes, where I: - Deliver full-stack tech upgrades, new features, and critical changes to our live service title of 5+ years. - Manage tools and processes to support the development and delivery of our title's frequent releases. - Investigate and resolve urgent issues in our production environment, communicating potential impact and solutions with our business owners. - Work closely with our design team to plan and execute the development of tools that increase content creation eciency. - Automated our branching and merging processes, eliminating multiple manual work hours each day across all disciplines. ### Software Engineer @ React Games Jan 2017 – Jan 2017 | Salt Lake City, Utah - Developed rapid prototypes for games utilizing AR technology. - Maintained our build and delivery system. ### Software Engineer @ Electronic Arts (EA) Jan 2014 – Jan 2017 | Salt Lake City - Worked on games based on blockbuster movie properties, including Minions Paradise and The Secret Life of Pets: Unleashed. - Practiced test-driven development methodologies to implement new features into our game clients. - Fixed dicult bugs and improved code quality in an inherited codebase. - Engineered a Lua-based scripting system into our Unity3D game client to enable exibility and rapid iteration on game content. - Managed the team’s Jenkis CI build system and build machines. ### Junior Software Engineer @ KIXEYE Jan 2013 – Jan 2014 | San Francisco, CA - Worked on the mobile real-time strategy game War Commander: Rogue Assault. - Collaborated with game designers to implement gameplay features and related systems. - Implemented a new user experience system, introducing players to the game with scripted sequences. - Migrated all UI screens in the game to a new UI framework within a short timeframe. - Was consistently surrounded by incredibly smart people. ### Front-end Developer @ Goko Jan 2012 – Jan 2012 Client Side Developer, User Interface. Pushed the boundaries of web browser video games in the early days of HTML5! ## Contact & Social - LinkedIn: https://linkedin.com/in/samcfuller - Website: https://samfullerstudios.com --- Source: https://flows.cv/samfuller JSON Resume: https://flows.cv/samfuller/resume.json Last updated: 2026-03-22