# Samuel Pavlovic > Graphics Programmer at Facepunch Studios Location: Belo Horizonte, Minas Gerais, Brazil Profile: https://flows.cv/samuelpavlovic Rendering Programmer, Software Engineer, UX Designer, Researcher and Instructor, keen to learn new and experimental technologies and see how my work can impact the users in a positive way. I have been programming since 2005, with experience in diverse fields, from experimental Real-time Graphics techniques to Web/Mobile development, including for Free \& Open Source projects, and lately mainly dedicating my time and resources on game development. Also having experience in the research fields alongside my mentor in applications of Analytical Intelligence in Software Repositories. I want to work with the most incredible and innovative professionals in the industry, working alongside them means working with some of the most visionary and technically capable people I could find. ## Work Experience ### Graphics Programmer @ FACEPUNCH STUDIOS LTD Jan 2020 – Present ### Producer and Software Engineer @ NODRAW SOFTWARE Jan 2019 – Jan 2020 Unnannounced Project ● Coordinated team of industry veterans with enforced deadlines. ● Reengineered entire rendering system of Source Engine with modern techniques of Deferred Shading with PBR and IBL, integrated Vulkan API support into the engine. ● Developed a modern, fully integrated editing suite for Source 1 that greatly improves artist iteration time and interfaces directly into the game engine. ### Software Engineer @ Puny Human Jan 2018 – Jan 2020 | Raleigh-Durham, North Carolina Area Blade Symphony - https://www.blade-symphony.com/ ▪ Implemented a range of systems and gameplay features to improve value of product. ▪ Managed lifecycle of product from "Harmonious Prelude" update to it's shift to Free to Play. ▪ Migrated all custom codebase to new engine branch based on Counter Strike: Global Offensive ▪ Optimized rendering system for better perfomance in lower end machines. ▪ Improved graphical fidelity with a range of modern techniques like PBS. ▪ Simplified authoring workflow for contracting and community artists. ▪ Ported the engine to 64-Bit Linux platforms and continuously maintained targets for macOS/Linux/Windows. Dystopia ▪ Fixed long standing issues and delivered consistent valued updates to customers. Zero Day - https://playzeroday.com/ ▪ Software Engineer ### Consulting Software Programmer @ Numen Technologies Jan 2018 – Jan 2019 Researcher and Software Engineer. ### Research Development Internship @ Universidade FUMEC Jan 2017 – Jan 2018 | Belo Horizonte Application of Analytical Intelligence Techniques in Software Repositories, responsabilities include developing scripts and tools to query, fetch and process chunks of data from government research servers. ### Programmer @ Loiste Interactive Jan 2015 – Jan 2015 Contract work as a Graphical Engineer and Technical Artist for INFRA ## Education ### Bachelor of Science - BS in Computer Science Universidade FUMEC - Oficial ## Contact & Social - LinkedIn: https://linkedin.com/in/samuel-pavlovic-a70a80a4 --- Source: https://flows.cv/samuelpavlovic JSON Resume: https://flows.cv/samuelpavlovic/resume.json Last updated: 2026-03-31