Software Engineer at Visual Concepts Austin
2022 — Now
2019 — 2022
Tools engineer for various games within the studio. Developed Unity editor tools as well as web tools. Worked on game backend and fielded on-call emergencies. Primarily coded in C#, Python and JS.
2018 — 2018
Full-stack developer on the Hero platform. Worked with Clojure on the back end and with ES6, React and Redux on the front end.
2016 — 2018
Developer on the network firmware team. Implemented and maintained networking features for Kyocera printers, using primarily GNU C and C++.
UCLA