• Initialized concept ideas from photoshop to establish a seamless VR project development framework to 3D environment.
• Laid out the structure for marketing space within the 3D space to be best viewed by the consumer.
• Created variety of assets from hard surface models, architecture, props, textures, and materials with procedural workflow.
• Fully render models and textures from start to finish in realistic 3D environment.
• Integrated simple Particle Effects and Animations into Unity game engine for the project.
• Created procedural PBR workflow in Substance Painter to produce realistic-stylized smart materials for the team to use.
• Fully cycled composition of asset development: blocking out, scene lighting, and rendering in Unity game engine.