# Sang Suh > Software Engineer Location: Cupertino, California, United States Profile: https://flows.cv/sangsuh ## Work Experience ### Software Engineer @ Cureus Journal of Medical Science Jan 2022 – Present | United States ### Software Engineer (Contingent worker via K2 Solutions) @ Facebook Jan 2021 – Jan 2021 | Menlo Park, California, United States ### Software Engineer Intern @ LiveStack.video Jan 2021 – Jan 2021 | San Francisco Bay Area -Maintained and implemented features for a live-streaming platform built on SQL, Express.js, and React. -Primary responsibility involved maintaining and debugging our Zoom integration's authentication flow. -Handled Zoom authorization errors by parsing responses and rendering the appropriate message and modal to the client. -Created customized messages on SendGrid to be integrated with our platform to notify users of their authorization updates. -Updated database schema and models to better identify and track users with Zoom authorization errors. ### 3D VR Environment Artist/Unity @ Futurewei Technologies, Inc. Jan 2018 – Jan 2020 | Santa Clara -Initialized concept ideas from photoshop to establish a seamless VR project development framework to 3D environment. -Laid out the structure for marketing space within the 3D space to be best viewed by the consumer. -Created variety of assets from hard surface models, architecture, props, textures, and materials with procedural workflow. -Fully render models and textures from start to finish in realistic 3D environment. -Integrated simple Particle Effects and Animations into Unity game engine for the project. -Created procedural PBR workflow in Substance Painter to produce realistic-stylized smart materials for the team to use. -Fully cycled composition of asset development: blocking out, scene lighting, and rendering in Unity game engine. ### 3D Analyst, Data, and Touch Up Artist at Apple - via Apexsystems @ Apple Jan 2016 – Jan 2018 | Sunnyvale -Performed high-to-low retopology and textures in a 30+ city block open world-like setting. -Optimization on memory requirements of the corrupt models for 3D Vision team core projects. -Designed and implemented the development of the cities for 3D Flyover City Tours. -Analyzed and optimized geometry to fit the requirement of the project. -Train and mentor new designers and staff and have supervisory experience for approximately five colleagues with efficient workflow and reducing production time. -Received specialized training to learn the proprietary engine (software) for an undisclosed project. -Reviewed hundreds of assets daily ensuring they followed specifications outlined by the developer’s terms. ### Game Design Intern @ Gala-Net Jan 2012 – Jan 2013 | Sunnyvale -Helped visualize the overall concept of the game by being the first member of the team -Assisted the hiring process of the team for the company side-by-side with the CEO -Communicated and Reported directly to the CEO on the project management and weekly reports and status -Specifically managed and wrote the Game Design Document from beginning until the project lasted -Created small 2D assets for the lead artist from concept to Beta ## Education ### Full Stack Software Engineering Immersive Program Rithm School ### Certificate in Digital Marketing Cornell University ### Bachelor’s Degree in Game Design Academy of Art University ## Contact & Social - LinkedIn: https://linkedin.com/in/sanghosuh - Portfolio: https://www.korusfa.com --- Source: https://flows.cv/sangsuh JSON Resume: https://flows.cv/sangsuh/resume.json Last updated: 2026-04-11