Experience
2024 — Now
2024 — Now
Santa Clara, California, United States
• Implementing an AI-driven voice interface by combining STT and LLM for natural language understanding, translating user speech into app functionality to improve product accessibility and simplifying anatomical structure identification.
• Led the design and implementation of animation tools—applying splines, UV animation, and 3D math—to build an interactive ear physiology module. Took initiative to create a precise visual simulation of hearing, balance, and pressure regulation, by researching and referencing credible anatomical resources, greatly improving user understanding of the affected anatomy and physiological processes.
• Collaborated with senior project managers and developers to refine feature requirements and project scopes; independently broke down features into actionable tasks. Delivered prototypes on schedule and drove iterative refinement through design, scope, and execution cycles to ensure high-quality finished products; partnered closely with application engineers to test features, identify, and swiftly resolve bugs through development to ensure stability and user satisfaction.
• Conducted code reviews and mentored junior developers on best coding practices to improve their skill development.
2021 — 2023
2021 — 2023
Santa Clara, California, United States
• Refactored legacy codebase by resolving 2000+ compiler errors to support Unicode and ID-based string literals, simplifying translation support across features in collaboration with global teams; authored developer documentation for conversion functions, improving code reliability and faster onboarding.
• Extended support across features for a preset-based lecture recording tool to capture and replay user interactions, improving content clarity and reviewability for students and teachers; integrated Windows Media Foundation API with multithreaded processing to ensure, high-fidelity video/audio playback, helping students with commentated recordings.
• Developed a color-coordinated 2D overlay rendering for DICOM images with dynamic user interaction, facilitating precise mapping from areas on the image to a 3D anatomical structure, for easier comprehension of image data.
• Identified, triaged, and resolved graphics visualization issues using VTK and internal tools.
2021 — 2021
San Diego, California, United States
Worked in a team of 10+ to visualize network infrastructure into 3D space through Unreal Engine.
Learned some of the basics of Kubernetes and server management.
Helped visualize traceroutes in 3D space using splines in UE4 and data from ArcGIS.
2019 — 2019
2019 — 2019
Fremont, California, United States
• Researched and deployed network monitoring solutions to track network servers through SNMP.
• Edited Work Instructions and Standard Operating Procedures to address non-conformance issues raised by Quality Control.
• Managed and maintained the computer hardware inventory of the company.
Education
UC San Diego
Bachelor's degree
Punahou School