Burlingame, California, United States
3D graphics. Vulkan. GPGPU.
Highlights:
• designed the Vulkan backend for https://github.com/facebook/igl (running on Meta's Orion)
• coauthored "Vulkan 3D Graphics Rendering Cookbook"
Talks:
• SIGGRAPH 2025: Ray Tracing with Bindless Vulkan on Mobile Devices, a Case Study: Performance (with R.Kuznetsov and A.Medvedev)
• SIGGRAPH 2024: Designing Mobile Rendering Engines with "Bindless" Vulkan (with A.Medvedev)
• Vulkanised 2025: Using Ycbcr Samplers with Bindless Vulkan
• Vulkanised 2025: Integrating Bindless Vulkan with Ray Tracing on Mobile Devices (with R.Kuznetsov)
• Vulkanised 2024: Writing an Efficient Vulkan Renderer for Quest Pro and Quest 3 (with A.Medvedev)
• Vulkanised 2023: Use "bindless" to quickly port "bindful" OpenGL apps to Vulkan
Courses:
• SIGGRAPH 2025: The Modern Vulkan Course (with M.Maurer and P.Kakkar)